Of Ludonarrative Dissonance

I say again and again on this blog that video games are a truly unique medium especially when it comes to storytelling. Thing is, storytelling in games is inherently weird. What you do in the game doesn’t always quite line up with the narrative it’s telling. Clint Hocking dubbed it ludonarrative dissonance, TV Tropes calls… Continue reading Of Ludonarrative Dissonance

For Want of a Glass of Water

Kurt Vonnegut once said, “every character should want something, even if it is only a glass of water.” This piece of advice functions as a very simple and straightforward way to ensure a character has some semblance of depth. What's important about a goal? A goal gives a character purpose and gives an audience a… Continue reading For Want of a Glass of Water

Interconnected

I’ve been waiting for Agents of SHIELD to really get into its groove proper. It finally did last week, courtesy of some major plot points from Captain America: The Winter Soldier. Which is kinda odd, really. A feature film bearing a different name affecting a TV show that much. I mean, it makes sense within… Continue reading Interconnected