The Ephemeral and The Sublime

Over the years, Hideo Kojima has, because of his Metal Gear Solid games, become one of my favorite video game designers. He's also certifiably bonkers, mixing in discussions of American militarism-as-neo-colonialism in a game where you fight giant mechs alongside a mostly naked sniper who can't speak because of a parasite that uses language to… Continue reading The Ephemeral and The Sublime

Crossing Animals

Fetch quests occupy a strange space in video games. They aren't strictly great quests; you talk to an NPC, and then they have you get something for them, or bring something somewhere else. They're usually uninspired and are a transparent effort to pad out the game’s length. Mass Effect: Andromeda mines hours upon hours of… Continue reading Crossing Animals