Monthly Archives: July 2018

Tasty Words

If you’ve ever played the Pokémon Trading Card Game or Magic: The Gathering or really any trading card game, you’ll have read the little bit of text on the bottom. Not the copyright information, but rather the flavor text that tells you a little about what the card is and how it fits into the bigger world. Stuff about where that character might come from or what the geopolitical situation in the world’s like. These are usually really small blurbs, probably not more than a sentence or two at most, but they’re usually enough to conjure up images of entire worlds.

Flavor text adds depth to a world. It turns Charmander from some fire lizard thing to a creature who would die if the fire on its tail is extinguished. It’s a small thing, but it’s enough to create some kindling for your imagination. What do Charmander do when it rains? Since their life can be a little fragile, it stands to reason that these Pokémon would be defensive and non-trusting, right? It doesn’t really matter what’s actually canon or not, what is important that it’s enough for you, the reader — or player, in this case — to have an insight into this world and, by crafting a narrative around it, to make a connection.

What’s really interesting about flavor text is that it really only shows up in games. Sure, books will offer little tidbits about characters and places, but those are usually fleshed out by the rest of the book. Scripts typically have a short blurb about characters and places when introduced, but, like books, there’s a lot more going on than just that. The flavor text offered through the images on the cards in Settlers of Catan (and really, flavor text can be pictures too) offer us the only glimpse into what Catan is ‘really’ like beyond the little wood abstractions with which the game is played.

XCOM 2 has you as the Commander leading a resistance against an occupying extraterrestrial force. Your team is comprised of my Mostest Favoritest Trope (a ragtag multinational team) that you recruit from around the world and who can, if you turn on the option, speak their native language. Now, XCOM is infamous for its brutal difficulty, and if a soldier gets killed in a battle, they’re dead for real. They don’t respawn, they’re not just injured (that’s a whole ‘nother thing where it can take weeks of in-game time for them to recover); they’re dead. Gone. You can’t use them anymore. Even if they’ve survived a dozen combat missions and been promoted equivalent times. Dead. Gone.

On the one hand, you’re already invested in these characters/soldiers by virtue of them being of strategic importance. But XCOM 2 has ways of making you more attached to them. You can give your soldiers nicknames and customize their appearances (why yes, I think the Archangel the Ranger needs a pair of aviators) and, when recruited, soldiers have a little bit of flavor text in their bio saying where they’re from, why they joined the resistance, stuff like that. It’s small stuff, generated from a preset bunch and nowhere near as wonderful as what you see in some other games, but it does add an additional measure of personality to the game.

Look, games are just rule systems dressed up in some theming or some other. It’s how you have Star Trek Catan and Game of Thrones Catan and a friggin’ Mega Man themed Catan that all have the same ruleset and all arguably work equally well. Theming is what makes Mario whimsical and makes Pokémon child-friendly and not a game about dogfights. Flavor text is part and parcel to theming. Think of it like a flash fiction on steroids: it’s a sentence or two that can somehow suggest a bigger, complete world. And you get to play in it.

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Where Do We Go From Here? (Or Infinity War Part Two)

This post is going to be about what just might happen in the next Avengers movie. And about what happened in Infinity War too, so if you’re not a fan of spoilers, this is your warning.

I lost my voice when I saw the Infinity War’s stinger the first time. Seeing Captain Marvel’s symbol appear on Nick Fury’s space pager elicited quite the roar/scream from me for quite the obvious reason; she’s long been my favorite superhero and finally, finally getting a movie so even getting a hint of her is Really Exciting. It also essentially confirms that, yes, Captain Marvel’s gonna be in the next Avengers and I cannot wait.

Because Captain Marvel, or Carol Danvers, has the epithet of “Earth’s Mightiest Hero” in the comics and is one of the strongest superheroes. 2013’s Infinity event’s climax saw Captain Marvel and Thor duking it out with Thanos in a really epic fight. So bringing her in for round two against Thano (which is the most likely direction the sequel’s going) makes total sense. Now that the Avengers have lost and they’re on the off-foot, they’re gonna need all the help they can get.

Of course, it’s not gonna be that easy, because where’s the fun in that? The whole nature of narrative is needing twists, turns, and obstacles to keep things interesting. Nathan went to the store is a dull story. Nathan went to the store but they were out of milk is a better story. Nathan went to the store but they were out of milk but there was a mysterious man in a sombrero who offered to sell him milk out of the back of a car is an interesting story. Infinity War Part Two or whatever it’s gonna be called will need some of those buts.

As easy as getting the Time Stone off the Gauntlet and rewinding things so all the dusted Avengers come back to life would be, it’s not interesting. We know that Spider-Man and Black Panther and the others aren’t gone for good, in no small part because there are sequels to their movies coming out and, uh, they need to be in said sequels by virtue of the fact that the actors are in them. So they’re coming back. And Thanos needs to get his ass kicked because, well, he’s the bad guy and we need our triumphant moment of the heroes winning. But we also need catharsis, and so that happy ending needs to be earned.

I figure the remaining of Avengers are gonna have to do some sort of rescue mission to get the others back so they can fight Thanos. Whether that means heisting the Soul Stone and making some sort of sacrifice to bring back everyone who’s presumably trapped in there, I don’t know. If the climax is gonna be all the Avengers and Guardians and everyone else in a big showdown with Thanos, which it should be (because we didn’t quite get that Epic Team Up in Infinity War), there’s a lot of work to get there, no matter what it is exactly will happen.

For starters, Cap and Iron Man are both at their nadirs. Everything they tried was for naught. To get to the point where they’re up for a rematch against Thanos (whatever form that might take) they’re going to not only need to be dragged back into the fight, but also to make amends. Given how disillusioned they are at the movie’s end, it’s gonna take some work.

Enter Carol Danvers. In the comics, she’s always idolized Captain America as someone who she wants to be; she wants to be that sort of hero. But she and Iron Man have always had a bit of a connection; both tend to be foolhardy asshats, and both struggled with alcoholism (Tony was Carol’s sponsor when she got sober). Come Infinity War Part Two Carol could be the third point of the triangle that has Tony and Steve. She’s the potential to be a foil for both of them; someone who believes in what Steve can be and represents but also with the snark of Tony. She’s the Kirk to Tony’s Bones and Steve’s Spock. The dichotic relationship between Steve and Tony is now fleshed out into a Freudian idea of an ego, id, and superego. So not only do the Avengers get a hell of a heavy hitter, but the dynamic of the ostensible leaders is going to be upset in enough of a way that will give Tony and Steve (and the others) enough of a kick in the pants to rally against Thanos.

I’ve been hyped for a Captain Marvel movie since it was frickin’ announced. It’s taken a frustratingly long time to get here, but, given the when she’s being introduced and all that could be done with her, I really can’t wait.

Unless all this turns out to be bunk, in which case, hey, my failure will be preserved right here on the internet for all time!

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Global Vessel

I’m not really a sports person.

But once every four years I get really hardcore into a sport. I am, of course, talking about the World Cup.

Which should really come as no surprise. For starters, it’s got my mostest favoritest trope; the ragtag multinational team. They may be in competition, but there remains the fun of watching countries as disparate as Belgium and Japan share a stage.

Then of course there’s the fact that soccer/football is the sport I know best. I didn’t move to the US until I was fourteen and so grew up around the sport that just about every other country cares about. I played it during recess in primary school and on the landing outside my apartment in Singapore. We played it on the quayside and in the confined rooms aboard the ship. Not only is soccer a sport I know how is played, but it’s one that’s familiar. The World Cup is a convenient reason to get invested. 

Never mind I have no horse in this race, that none of the four countries that make me up (Singapore, the US, China, and Norway) are represented – that’s half the fun! Whoever you support can be completely arbitrary! Spain gave us papas bravas and sangria, pull for them! I once had a crush on a German girl, good enough for me! Messi’s hot; go Argentina! Japan has a half-Asian on their team, I’m in! But more than anything else, it’s great to see so many excellent games played.

Soccer (or association football, I never know what to call it) is as close to contained narrative perfection as you can get in a sport. Unlike American Football, which stops every play for planning and commercials, soccer keeps on going. Not only does this make for a sport more reliant on on-the-fly teamwork, but it creates an atmosphere of sustained tension throughout the game — with very little chances for catharsis. See, basketball, like soccer, doesn’t stop, but it’s also a game where goals come very frequently. We quickly find out if a play results in a goal and the points keep climbing. The somewhat more spaced out pacing of soccer makes for a more tense experience, at any moment an offensive play might succeed. That the score in soccer is typically lower also means that comebacks always seem within reach.

Therein lies so much of the narrative excitement inherent in a good game of soccer. The pathos and excitement of stories are built on the almost-theres and could-have-beens. Every run on the Death Star is exciting for all the times the proton torpedoes could have hit but didn’t; thus making Luke’s success so much more cathartic. The downbeat ending of Infinity War is due in no small part to how darn close the Avengers came to beating Thanos. And so with soccer, every time a goal almost happens but doesn’t just adds to the excitement. Because when a player finally scores, the pent-up tension of however long it’s been pays off, either in relief or tragedy, depending on who you’re rooting for. But no matter what, a good game is exciting.

I probably could get invested in non-World Cup soccer tournaments if I really bothered, but I’ll always love the multinational appeal when this particular series of games rolls around. We’re down to the semi-finals and most every team I’ve pulled for has lost. At this point I’m rooting for France and England, because I’m all about reigniting the Hundred Years War in the finals. But more than anything, I’ve got eight days left of caring about sports, here’s hoping for some really good exciting matches.

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