Stranded Solace

I find Death Stranding’s postgame to be wonderfully meditative. I realize that the tranquility I suggest sounds quite incongruous with the game, one that I’ve said before manages to capture the terrible wonder of the sublime. But when you’ve finished the main story, uncovered the central mystery, and become quite adept at avoiding the ghostly… Continue reading Stranded Solace

Feeling Like A Starfighter Pilot

Like any kid obsessed with Star Wars, I daydreamed about hopping in an X-wing and flying around doing cool stuff. Battlefront II, from way back in ’05, scratched some of that itch. The newer Battlefront II did too, although its starfighter mode got precious little attention. I’ve toyed with checking out the X-wing games from… Continue reading Feeling Like A Starfighter Pilot

The Speech of The Colonizer

Around the lead up to Captain America: Civil War and again when Black Panther came out, there was some discussion online about T’Challa’s accent. The big question was how would the king speak? Popular thought posits that regality sounds 'proper,' and that 'proper' would be an English-tinged accent. When we, in pop-culture, think of kings… Continue reading The Speech of The Colonizer

Unrealistic

Board games aren’t realistic. Monopoly doesn’t look like any metropolis and the geography in Settlers of Catan makes Giant’s Causeway look conventional. The diseases in Pandemic are translucent cubes instead of microscopic blobs. This all makes sense, of course. Board games are an abstraction of reality, paring down big concepts into statistics. This can be… Continue reading Unrealistic

Discussing Invasions in Committees

When you think Star Wars you don’t really think about the nitty-gritty of politics. Sure, you’ve got the admirals aboard the Death Star in A New Hope talking about dissolving the Senate and all that, but honestly, that’s about it. This is a space Western, we’re not dealing with boring politics here. Unless, of course,… Continue reading Discussing Invasions in Committees