Tag Archives: representation

Star Wars’ Newfound Dearth of White Guys

The Star Wars video game Battlefront 2, the follow-up to 2015’s Battlefront, was revealed a couple weeks ago, and the sequel seems to be righting a lot of the mistakes of the first game. It boasts more interesting combat, the return of classes, multiple eras in which you can play, and Jedi Rey as a playable character (which, right there makes me wanna preorder it). Unlike the first, which was basically online multiplayer only, there’s also going to be a proper narrative single-player mode, that follows an Imperial special forces commander from the destruction of the Second Death Star through the rise of the First Order – which sounds cool!

What’s interesting both as a shooter game and as part of the Star Wars franchise is that the protagonist is a woman named Iden Versio, as was revealed in the trailer when the commander removes her helmet, thus continuing Lucasfilm’s new trend of creating a character who isn’t a white guy every time they need a new protagonist.

We know this from the two new films that relaunched the series, with Rey, Finn, and Poe in The Force Awakens and Jyn and Cassian in Rogue One. But this new emphasis on diversity extends to a lot of the other Star Wars stories in the new canon. The first comic with a protagonist created for the new comics is this year’s Doctor Aphra, where the titular woman Indiana Jones-es around the galaxy. The tv show Rebels, which has been around since 2014, might star the vaguely-caucasian Ezra, but the other humans in the crew are the decidedly Asian-looking Mandalorian Sabine, and Kanan, whose ethnicity is open to interpretation but is played by part-hispanic actor Freddie Prinze, Jr. Point is, over the past couple years, Star Wars has been getting a lot less exclusively white and male.

So now we have Iden Versio, commander of Inferno Squadron, the protagonist of the New Big Star Wars Game and a character voiced by – and resembling – an Indian woman. Iden marks the extension of the trend towards diversity from other areas of the franchise into video games. Throughout the dozens of Star Wars video games released throughout the years, the protagonist has, with a handful of exceptions, always been a white guy. Even games like KoToR and Jedi Academy where you can customize character’s gender and skin tone; later books would canonize the protagonist as being a white guy (KOTOR II’s Jedi Exile is the exception to this). So we see Iden as a shift away from this precedent. Furthermore, it’s not only her appearance which sets her apart, but also her role as a military commander, not a Jedi – Star Wars is taking what’s usually seen as a male role (commando) and giving it to a woman. It’s a subversion of expectations, one that also says “Hey, women can be military leaders too!”

Like I said, Lucasfilm has clearly taken a really strong line on diversity, promoting women and people of color in just about everything they’ve put out over the past couple years. The trade off is that white guys are being put on the back burner.

But if we want more representation in the Star Wars galaxy, that’s the way it has to be. Look, there are forty years of Star Wars stories, especially if you include the old Expanded Universe (I do), and for the vast majority of them, the central main character’s a white guy. Luke Skywalker, Anakin Skywalker, Corran Horn, Kyle Katarn, the list goes on. The spotlight is now being shifted in another direction in what appears to be an attempt on the part of Lucasfilm to even the tally by mandating that all new protagonists not have to be white guys and insisting that other people get featured It means that Rey gets to be the chosen one now. It means that the badass Imperial commander’s an Indian woman. It means, that the people making Star Wars are looking at characters, asking why not, and putting minorities in the lead. It’s a drastic departure from most of the franchise’s history to be sure, but it’s a strong step forward to bridging the gap — and has clearly not hurt the quality of the stories.

‘cuz look, making room at the table sometimes means having to give up a chair. If we want to see a more diverse world in media, it means having to actively curate that world, it means having to have stories that aren’t about white guys for a bit. And at the end of the day those forty years of stories are still there. Making Iden Versio the protagonist of Battlefront II doesn’t undo all those Kyle Katarn stories, Rey doesn’t invalidate Luke. It’s a big, big galaxy a long time ago far far away; there’s room for stories about all sorts of people. Just means that white guys might not be the main characters for a while.

Now, there is that Han Solo movie coming out next year. After that, though, I’m game for Star Wars not having a white guy in the lead for another thirty-six years.

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Diversity: It’s That Easy!

Claire Temple, played by Rosario Dawson, shows up in the last episode of Jessica Jones, providing a quiet link between that show and Daredevil. She tends to a wounded Luke Cage, because it takes a special kind of doctor to treat an (incredibly hot) man with unbreakable skin. Malcolm, Jessica’s neighbor, shows up too and the three share a scene.

And suddenly there are more (important) people of color interacting on screen than in any other Marvel property. If anything, Jessica Jones shows how simple it is to diversify a cast. Why not make the cutthroat lawyer a woman? Why not make the police officer they interact with black? This intentional mindset of ‘why not’ really affects the overall look of Jones. New York in the Netflix series is diverse, far from the overwhelming whiteness of How I Met Your Mother and Girls. The prominence of women in the story also allows for different narratives, avoiding the problem of Age of Ultron. It gets to the point that it’s hard to find a prominent white male character in Jessica Jones who could be classified as a hero ‘cuz those spots are all taken.

Diversity in media oftentimes comes down to being willing to make a big deal about little decisions. It means not defaulting to “white dude” when creating or casting a character and realizing that archetypes and narratives can belong to anyone because everyone has a story to tell. Or even just because everyone wants to see themselves in a story. Especially as a hero.

J.J. Abrams does this exceptionally well in The Force Awakens. There’s a decided effort in the film to diversify Star Wars and yet doesn’t feel forced. Yes, the main characters are very different (the woman, Rey, is the protagonist [and the best], the ex-Stormtrooper Finn is Nigerian-British, and the hotshot pilot is Guatemalan-American) but the movie’s attention to diversity really shows in the background.

Think about Star Wars, Empire, and Jedi. With very few exceptions, all of the bit-part Rebel and Imperial officers were white guys. General Veers and Jan Dodonna have barely a couple lines each, but both were, of course, white men. But The Force Awakens does away with that tradition and switches it up. Imperial Officers are also women and minorities, besides being white. Ken Leung (of Lost fame) plays one of the Resistance’s admirals and a Trinidadian actor plays another. The small band of X-Wing pilots include, besides Poe and a couple aliens, a black guy and an Asian woman. Even the villainous First Order gets in on it: the random Stormtrooper that alerts Kylo Ren to the escaped Rey is a woman. That’s right, in The Force Awakens Stormtroopers can be not only black, but women too. And that’s in addition to the random officers who also just so happen to be diverse.

This is what I mean by making a big deal about little decisions. It means being willing to not just phone it in but decide “hey, maybe this person can look different?” We’re seeing steps being taken in this direction — and not just in Jessica Jones and The Force Awakens. Marvel’s recent slate of comics has been pushing a more diverse range of superheroes as does work like, say, Pacific Rim. It’s small details, yes, but do you know how cool it is to see someone like you on screen? It’s really not as hard to do as it seems, which is one reason why I’m a huge proponent of it. And if it’s not something you’ve thought about, well, you’re in luck.

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Another Boyband Saving The World

So Final Fantasy XV is finally coming out ‘soon,’ with the demo dropping recently. The game’s been on my radar since the debut trailer for Final Fantasy Versus XIII (as it was called then) was released almost nine years ago and as a fan of the Final Fantasy series — mostly because I plain love a good JRPG (there’s something fun about Japanese melodrama and saving the world) — I’m quite eager to see how this game works and if it’s any good.

As we’ve slowly found out more about the game, however, I’m a little annoyed that the game essentially features what looks like a boyband as the main characters. It’s disappointing to see yet another male dominated video game, but certainly not a deal breaker, least at this stage. That said, I’m curious as to the reasoning behind them going in this direction. Fortunately, game director Hajime Tabata explained why:

“Speaking honestly, an all-male party feels almost more approachable for players. Even the presence of one female in the group will change their behaviour, so that they’ll act differently. So to give the most natural feeling, to make them feel sincere and honest, having them all the same gender made sense in that way,”

This is where things start to really bother me: I don’t see how having a more diverse cast would be less approachable. These days around half of gamers are women and if we want video games as a genre to grow up we’ve gotta get away from this girls-have-cooties mentality that’s permeated the industry for far too long.

It’s especially frustrating that it comes a part of Final Fantasy of all things. The series has usually been quite good at representation, with the games featuring multiple female party members who often had an important role in the story beyond being damseled. The latest major installment, XIII had a woman as protagonist, something I talked about in my first post here three years ago. Not every game needs a female protagonist, but that doesn’t excuse making the game about a boyband.

Now Tabata does have some good intentions. He wants to get into the private life of men and stuff I’ve read about the game has said that the game does feature its male characters openly showing affection to each other. Which is actually really cool (suck it, patriarchy!). An unironic, actually honest look at a bromance is possibly as rare as strong female protagonists. There’s a reason one of my favorite moments in the finale of  Agent Carter was Howard Stark admitting that he loved Steve Rogers and missed him. I am so down for more honest bromances in fiction.

But I do not believe that this has to be an either-or scenario. I think we can have a single story or game that features both male intimacy and strong female characters — especially since Final Fantasy games usually take well over thirty hours to complete. Final Fantasy XIII had a mixed cast, but had some great scenes between sisters Lightning and Serah. If it’s vitally important for there to be chunks of time with the guys alone, then why not split the party? Final Fantasy VIII did it sixteen years ago, why not do it again?

I realize that in some ways I’m splitting hairs here, and we still have an indeterminate time before launch during which, unlikely as it is, things may change for Final Fantasy XV. I’m probably going to play the game at some point too; this isn’t a boycott. But I love video games and representation matters as much as defying gender norms about men. In an ideal world, we could do both at once and I don’t see why Tabata’s game couldn’t be that ideal world.

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