Tag Archives: characters

Characters Like Poetry

I talk about characters a lot on this blog. Okay, this blog’s been around long enough that you could say I talk about anything a lot.

But that’s not the point. The point is characters.

Like how in Crazy Rich Asians there aren’t really characters so much as vague ciphers used to progress a not-really-there plot, or how The Long Way To A Small Angry Planet and Mass Effect created such realized characters that you could easily imagine spending time with them.

But let’s unpack this for a second. Angry Planet and Mass Effect rely on characters, the former even more so. The characters are super developed such that being able to spend more time with them serves as a valid reason to keep reading/playing. You like these people, you like hanging out with them.

Crazy Rich Asians takes more of a plot-centered approach (if it had much of a proper plot to speak of). The book seems to want to explore Singapore and the spheres of the super-rich and so creates characters to populate it and push along the exploration of those themes (except the characters are kinda just there and don’t really go much further).

In some ways, it’s a bit like science-fiction: here’s this weird, different culture and place (the super-rich of Singapore), now let’s drop some people into it so we can explore it. Unlike a deft science-fiction writer, though, Kevin Kwan doesn’t give his characters any traits that inherently tie them into the nuances of the strange world. They’re just rich, or an outsider, and things don’t get more complex than that.

Now, characters don’t need to be fully fleshed and rounded to be real – especially in written fiction. A character can be real just from you being able to get a, well, a sense of them. You don’t have to be able to put them into words, like you could with Angry Planet, but you can still know them.

I currently have a small personal initiative to read more fiction by people who aren’t white guys, particularly science-fiction. One book recommended to me was Stories Of Your Life, a short story collection by Ted Chiang. The titular-ish story (“Story Of Your Life”) was adapted into Arrival, so naturally my interest was piqued – in no small part because Ted Chiang is an Asian-American science fiction writer.

So, I’m halfway through Stories Of Your Life and, ugh, it is so frustratingly well written. One thing I’m surprised to really like is how Chiang handles characters. They aren’t these fully alive people you could write a profile on like in Becky Chambers’ Angry Planet or many of Timothy Zahn’s characters in Pawn’s Gambit. But they aren’t these shapeless ciphers either. Rather, we get such a strong sense of them by how they interact with each other and the world around them that they feel real, fleshed.

Consider “Division By Zero,” a short story that frames a relationship against a mathematical proof. The plot itself is about Renee discovering an impossible theorem, one ignites an obsession that in turn pushes her husband away. Again, the characters are somewhat vague and we only know them in their relation to the plot, but Chiang positions us, the reader, so firmly within their headspace that we know how they feel, how they think — which then becomes doubly important in the subsequent piece, “Story Of Your Life.” This creates an intensely intimate space, the sort that, like a good poem, sweeps you away such that you don’t need to spend too much time understanding them. And given Chiang’s tendency for rooting his stories brilliantly complex concepts, the evocative characters let your brain focus on following the plot. Thus rather than reading like character sheets from an RPG, Chiang’s characters read like poetry.

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Hanging Out

Upon having it recommended to me independently by two friends, I’ve finally started reading The Long Way to a Small, Angry Planet. And the book’s delightful; it’s a space opera about people on a ship written by a writer who’s clearly seen the same movies, read the same books, and played the same video games as me. It’s one of those books I can’t stop reading but don’t want to end.

It’s a very episodic book; while there is a definite narrative throughline, thus far (I’m about halfway through) it’s been secondary to the misadventures the crew have been having along the way. And I’m totally fine with that.

Which is strange, because last week I harangued Crazy Rich Asians for spending too much time lollygagging and not enough time plotting. Asians is characterized by episodic misadventures until a whole lot of plot shows up in the final hundred-odd pages, but I found it frustrating.

And I think there’s a clear reason why.

And it’s not the spaceship thing.

It’s characters.

Like I said last week, the folks in Crazy Rich Asians are more cipher than characters, bodies with a trait or two slapped on them to say what’s needed for the scene. They’ve no inner life. The characters in Long Way, conversely, are sharply defined with a rich sense of history to them. They feel distinct, different; like you could hold a real conversation with them. And so, when placed in an episodic narrative, it’s fun to see them interact with each other, to watch them hang out.

It’s a benefit of long-form storytelling. The deft writing in The Avengers characterizes the heroes well enough that you wish there was more time to see them hanging out together. A book has plenty of space for that to happen.

As do video games. Arguably one of the strongest aspects of the original Mass Effect trilogy is how well Shepard and (most of) his/her crew is sketched out. You have someone like Mordin, a former black-ops scientist/commando turned doctor who also sings showtunes. Which is interesting enough, but it’s when he’s mixed in with Shepard that things get really good. Interacting with Mordin on his loyalty mission in 2 has you grappling with the morality of the Genophage (a virus that affects the reproduction rate of a martial species). Was it a necessary measure? Do the krogan deserve a second chance? Good characters enhance each other; iron sharpens iron and all that. Captain America and Iron Man each push each other on and force the other to be more stubborn. It’s around Inara that Malcolm Reynolds will let the holes in his armor show. Barney and Robin drink scotch and smoke cigars.

The final DLC for Mass Effect 3, Citadel, is essentially all hanging out with your crew. You get small side quests with each one and then throw a big party with these characters you’ve spent tens of hours over multiple games getting to know. It’s great fun and a fond farewell. It wouldn’t work near as well had these characters not been so well done. If the games didn’t give you the time to get to know them or made these characters worth knowing, it’d just be a drag of cutscenes while you waited to get back to shooting stuff.

I think that’s a hallmark of good characters; you feel like you know them. The characters of a tv show start to feel like your friends. When I talk about my crew in Mass Effect, they’re my crew, who I fought the Collectors and Reapers with. And with characters like that, I don’t mind watching them going on misadventures.

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