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Hanging Out

Upon having it recommended to me independently by two friends, I’ve finally started reading The Long Way to a Small, Angry Planet. And the book’s delightful; it’s a space opera about people on a ship written by a writer who’s clearly seen the same movies, read the same books, and played the same video games as me. It’s one of those books I can’t stop reading but don’t want to end.

It’s a very episodic book; while there is a definite narrative throughline, thus far (I’m about halfway through) it’s been secondary to the misadventures the crew have been having along the way. And I’m totally fine with that.

Which is strange, because last week I harangued Crazy Rich Asians for spending too much time lollygagging and not enough time plotting. Asians is characterized by episodic misadventures until a whole lot of plot shows up in the final hundred-odd pages, but I found it frustrating.

And I think there’s a clear reason why.

And it’s not the spaceship thing.

It’s characters.

Like I said last week, the folks in Crazy Rich Asians are more cipher than characters, bodies with a trait or two slapped on them to say what’s needed for the scene. They’ve no inner life. The characters in Long Way, conversely, are sharply defined with a rich sense of history to them. They feel distinct, different; like you could hold a real conversation with them. And so, when placed in an episodic narrative, it’s fun to see them interact with each other, to watch them hang out.

It’s a benefit of long-form storytelling. The deft writing in The Avengers characterizes the heroes well enough that you wish there was more time to see them hanging out together. A book has plenty of space for that to happen.

As do video games. Arguably one of the strongest aspects of the original Mass Effect trilogy is how well Shepard and (most of) his/her crew is sketched out. You have someone like Mordin, a former black-ops scientist/commando turned doctor who also sings showtunes. Which is interesting enough, but it’s when he’s mixed in with Shepard that things get really good. Interacting with Mordin on his loyalty mission in 2 has you grappling with the morality of the Genophage (a virus that affects the reproduction rate of a martial species). Was it a necessary measure? Do the krogan deserve a second chance? Good characters enhance each other; iron sharpens iron and all that. Captain America and Iron Man each push each other on and force the other to be more stubborn. It’s around Inara that Malcolm Reynolds will let the holes in his armor show. Barney and Robin drink scotch and smoke cigars.

The final DLC for Mass Effect 3, Citadel, is essentially all hanging out with your crew. You get small side quests with each one and then throw a big party with these characters you’ve spent tens of hours over multiple games getting to know. It’s great fun and a fond farewell. It wouldn’t work near as well had these characters not been so well done. If the games didn’t give you the time to get to know them or made these characters worth knowing, it’d just be a drag of cutscenes while you waited to get back to shooting stuff.

I think that’s a hallmark of good characters; you feel like you know them. The characters of a tv show start to feel like your friends. When I talk about my crew in Mass Effect, they’re my crew, who I fought the Collectors and Reapers with. And with characters like that, I don’t mind watching them going on misadventures.

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