I kid. I’m mostly sure it’s Saturday. Mostly. Kinda wild that another week has already gone by. Couldn’t tell you what I’ve been doing, just because it’s the thing where days tend to blur together, kinda like how summer days used to back when you were a teenager only with less time spent going outside… Continue reading What Day Is It?
Author: Joshua Tong
Day Thirteen
'sup? Today is, more or less, day thirteen of my self-imposed quarantine/isolation. I’m not sick, but as someone who’s in a position to take themself out of the equation of contagiousness, I elected to do so. Social responsibility and all that. In the time since, New York has become the epicenter of the COVID-19 outbreak… Continue reading Day Thirteen
Quarantined
To stem the rising tide of a pandemic, the residents of New York are put under lockdown. Life in the city grinds to a halt; no one goes into work and restaurants and bars are limited to take-out only options. News chyrons speak of medication being shipped to cities and team games being banned. Who… Continue reading Quarantined
Alone Together
I’m a big fan of escapism. Not the sort where you bury your head in the sand and ignore the world around you; the sort where you pay attention to what’s going on then seek out solace in entertainment. Call it self-care, call it recharging; but I believe that part of being an informed member… Continue reading Alone Together
Conjuring Worlds
I had the opportunity to go to a talk by one of my favorite authors this week. In the Rare Books Room at The Strand, Ken Liu talked about his new short story collection, the art of translating, and the process of crafting sci-fi and fantasy worlds. Worldbuilding, as the process is called, is a… Continue reading Conjuring Worlds
Just Quadrilaterals
Thomas Was Alone is a game about rectangles. Okay, there are some squares, but all the characters in the game are basic colored quadrilateral polygons. The story of theses characters is one that will make you feel things you wouldn’t expect a story about colored quadrilateral polygons to make you feel. Gameplay-wise, Thomas is a… Continue reading Just Quadrilaterals
Walking Game
I’ve finally started playing Death Stranding and it is delightful and weird and everything I want it to be. Basically, you play as a Porter, bringing things from A to B, by walking and sometimes balancing your load. It takes place in a post-apocalyptic America after the Death Stranding put a hold to civilization and… Continue reading Walking Game
Parasite Won
Like many people who claim to not care about award shows, I do begrudgingly give a crap about the Oscars. There’s a reason; it’s effectively a barometer for what is considered a Good Movie for a given year, and even if it’s a horribly skewed system that prefers a certain type of film, it remains… Continue reading Parasite Won
Thinking Elsewise
Central to the Battle School in Ender’s Game are the Games; mock-battles fought between armies in a zero-gravity arena where combatants try to win by eliminating their opponents. When Ender is given his own army, he messes with conventional tactics by deciding that the enemy’s gate is down, and not across. Cardinal directions are completely… Continue reading Thinking Elsewise
Outer Choices
The Outer Worlds is not a sprawling game. Its planets and other areas are relatively compact, with the objectives of each place being quite clear. The game doesn’t have a laundry list of side quests to complete. Even the weaponry and armor available to you are limited when compared to games like Assassin’s Creed: Oddysey… Continue reading Outer Choices