I kid. I’m mostly sure it’s Saturday.
Kinda wild that another week has already gone by. Couldn’t tell you what I’ve been doing, just because it’s the thing where days tend to blur together, kinda like how summer days used to back when you were a teenager only with less time spent going outside and more existential dread. Fun times.
I’ve been doing stuff, to be sure. Reading, cooking, supposedly writing; stuff like that. Been playing video games too, and not just playing Star Wars Battlefront II while listening to podcasts, either (though certainly a lot of that).
I’m a huge fan of game maker Hideo Kojima. His Metal Gear Solids are truly singular in how wildly bonkers they are and with how committed they are to their bits. They’re games about nanomachine-enhanced soldiers, using ketchup as fake blood, and the ramifications of mutually assured nuclear destruction. The second game is a serious exploration of meme theory and the permeation of culture into a person’s psyche and their need to act it out wrapped up in a story involving clones, a roller-skating bomb man, and giant mechs. Trust me when I say these games are ridiculous and thoughtful at the same time, sometimes spinning between the two ends in a matter of minutes.
Death Standing is his latest game, one I’ve been eagerly waiting for since it was announced. The game’s borderline nonsensical, but it’s so committed to its nonsense that it somehow makes sense. I’ve talked about it before on this blog, about running deliveries in an isolated, disparate, post-apocalyptic America (and how that’s oddly prescient given where we are now).
I’m over seventy hours into the game, which is testament to how much time I’ve on my hands these days, but also pretty impressive since it’s a game I’ve only been playing with my girlfriend so it’s on her, too. Somehow, this plot involving stillborn fetuses being able to bridge the gap between life and death has just gotten weirder as it’s gone on, but it’s a game so sure of itself you can’t help but to get sucked into its melodrama and want to come along for the ride. It helps that the game’s central themes are so clearly on its sleeve; Death Stranding isn’t a game about death and life so much as it is one about the connections between people and a meditation on ways that people stay connected — like the internet. And then there’s Mads Mikkelsen playing, well, it’s almost a spoiler to say who he is, but he just adds to the madness in a fantastic way.
I’m someone who has trouble sitting still. Binging movies and tv is hard for me, since I have this antsy need to be doing something. So video games are a wonderful diversion for me, as they’re a medium where I feel like I’m taking an active part in stuff. And I’m so glad that there are games like Death Stranding to occupy my time, the sort of art (yes, art) that’s so specific and singular and fills me with joy.
See you in seven days, which should be Saturday again.