Captain Marvel came out this weekend but I have other engagements and so cannot nerd out intelligently. Instead, please enjoy a curated selection of movies from the past year that I consider exceptional in one way or another. As always, there are nine because there’s always space for one more. 9. Bumblebee Look, I’m as… Continue reading Top Nine Movies of 2018
Author: Joshua Tong
Showing, Not Telling
There’s this saying in writing that you should show, not tell; that is instead of telling the audience about how John is smart, write a scene where we get to see that John is smart. That way the audience can see how smart John is and think to themselves "Wow, John is smart." Idea is… Continue reading Showing, Not Telling
Frickin’ Damsels
The original Kingdom Hearts follows a pretty typical story structure. Boy is childhood friends with Girl and Rival. Home gets destroyed, everyone gets separated. Boy sets out to find Girl and Rival. Girl is captured by bad guys, Rival turns to dark side. Boy rescues Girl, helps redeem Rival. In the third game, Kingdom Hearts… Continue reading Frickin’ Damsels
Final Bosses
A mainstay staple of video games is the final boss. After a number of levels (or dungeons, chapters, what have you) you finally fight the Biggest Baddest Boss, the defeat of which leads to winning the game and the ultimate resolution. It’s the climax of the game, both from a gameplay perspective and narrative one:… Continue reading Final Bosses
KH3: GOTY 2008ish
As I continue to play Kingdom Hearts III while balancing all these newfound adult responsibilities that have sprung up since Kingdom Hearts II came out thirteen years ago, I’m struck over and over again by how much of a flashback the game is. Not just in the way that it makes me feel like a… Continue reading KH3: GOTY 2008ish
Thirteen Or So Years Later
I think it was my cousin who turned me in to Kingdom Hearts, years ago, via a ROM of Chain of Memories. It was a novel game, mixing as it did Disney worlds with a Final Fantasy mentality. I played the original PS2 game later and shortly after rented the third game, Kingdom Hearts II… Continue reading Thirteen Or So Years Later
Colonialism… IN SPACE!
While replaying Mass Effect: Andromeda I’m struck by one particular element of its central narrative: Colonialism. The game’s story sees a bunch of pioneers from the Milky Way, the Andromeda Initiative, arriving in the Andromeda Galaxy, ready to explore and set up a new life and all that. Turns out, their chosen chunk of Andromeda… Continue reading Colonialism… IN SPACE!
War Games But Without The War
I’m playing Mass Effect: Andromeda again, trying to polish off my second playthrough and nab that elusive Platinum trophy. With the sheen of "Oooh, it’s new" worn off, the game is decidedly a buggy mess, UI popups stay on screen long after they should have disappeared and I’ve spent an entire cutscene viewing my character… Continue reading War Games But Without The War
Ahistoricism
I went into The Favourite like I do with many movies: knowing very little and having seen maybe a part of a trailer. I knew it was a period piece (duh) and there was a Queen in it (also: duh). Anyway, after watching the movie I read up on it on Wikipedia and found, to… Continue reading Ahistoricism
The Joy of Exploring
I continue to be endlessly fascinated by Breath of The Wild’s open world. Since the last time I talked about the game I’ve taken on one more Divine Beast, but I still spend so much of my time exploring Hyrule and trying to find everything. Which of course makes me wonder why I find this… Continue reading The Joy of Exploring