The first trailer for The Last of Us Part II is haunting in its tranquility. We’re treated to shots of the desolated post-apocalyptic world where nature’s reclaimed a neighborhood. Inside a house, Ellie strums a guitar, singing "Through The Valley," a take Psalm 23. Recently killed bodies lie around the house and Ellie herself is… Continue reading Violence in Video Games
Going Further
The LEGO Ninjago Movie came out about a month ago and it was, well, firmly okay. Like, it's not awful — it’s entertaining enough — but it never rises to the delightful postmodern heights of its predecessors. But it didn't have to. While The LEGO Movie toyed with Campbell’s Hero’s Journey by making the chosen… Continue reading Going Further
On Visceral’s Closure
I like Star Wars. I also like video games. So naturally I was very excited back in 2014 when it was announced that Amy Hennig, Creative Director of the first three Uncharted games was heading up a new Star Wars game. And not just any Star Wars game, this was gonna be a big single-player… Continue reading On Visceral’s Closure
The Illusion of Choice
When not raiding Soviet bases to 80s hits in Metal Gear Solid V, I've been playing Until Dawn with my roommate. Now, I don't really do horror, like, at all. But Until Dawn features a supposedly robust choices and consequences system, which I am, of course, a sucker for. We’ve finished the game and there's… Continue reading The Illusion of Choice
Giant Robots
It is no secret that I absolutely adore Pacific Rim. Granted, and watching giant mechs and giant mechs beat the crap outta each other is only a part of it. See, there’s the pure childish glee to it, the great speech, and, of course, its youthful and hopeful worldview. Pacific Rim is a movie about… Continue reading Giant Robots
We Don’t Need No Adaptation
Your Name is an anime film about a couple teens that randomly wake up in each others bodies. One’s a guy at an elite school in Tokyo, the other a girl who lives in a more traditional, rural town. Naturally, hijinks ensure, and I’m left weepy in the cinema as the credits roll. It’s very… Continue reading We Don’t Need No Adaptation
More Thoughts On An Open World
I am a big fan of linear, narrative gameplay. I love the Uncharted series for its tight and moving narrative that thrusts the gameplay along and I will critique the Assassin’s Creed games for their tendency to waylay their own plot with an overabundance of pointless side missions. I yearn for games that propel me… Continue reading More Thoughts On An Open World
Stepping Away
Ed Skrein – the dude who played Ajax in Deadpool — made headlines recently. Not for taking a role but rather for stepping down from one. See, he was tapped to be in the reboot adaption of Hellboy. But the character he was slated to play, Major Ben Daimio, is Japanese-American in the comics, and… Continue reading Stepping Away
The First Seventeen
I was recently on a plane back to New York from Montréal (if you wondering: poutine’s really good, the Canadians are onto something). It’s a short flight in a relatively small plane, but apparently, still one that lets you have those screens in the seatbacks. Which is nice because, y’know, you can watch a movie… Continue reading The First Seventeen
The Economy
I think it’s time we talked about The Economy. In video games. A lot of games have an economy of some sort, where you earn something and spend that something on a something beneficial. In Super Mario Bros. and Crash Bandicoot you collect coins and wumpa fruit (respectively) and when you get a hundred of… Continue reading The Economy
