The Dynamics of the Buddy Movie

I’m on vacation. As such, here’s an essay I wrote for class during my Spring semester. We were assigned seven movies and had to compare the lot of them. Hence writing about The Parent Trap. Enjoy. The buddy movie is one of the most prolific genres in cinema. With movies as diverse as the classic… Continue reading The Dynamics of the Buddy Movie

In Defense of Michael Bay

Michael Bay gets a bad rap. His movies are criticized as being low on plot and depth with anything worthwhile being substituted with mindless explosions. His characters are either terribly dull or more resemble caricatures than actual people. Also, sometimes they’re Megan Fox. Michael Bay makes movies that, when boiled down to it, are just… Continue reading In Defense of Michael Bay

Feels Like It

Ever played Star Wars? No, not Force Unlesahed or Rogue Squadron, we’re talking the Star Wars game, the original 1983 arcade game from Atari. It’s not the most complex game out there. In lieu of sprites the game uses crude vector graphics to give you an outline of TIE Fighters (that shoot fireballs), laser turrets,… Continue reading Feels Like It

Computer-Mediated Communi-what now?

Being a big fan of his other stuff, I saw Jon Favreau’s Chef last night. It’s a wonderful movie full of heart and food porn. Seriously. That movie will make you hungry. Really hungry. It’s remarkable for more than just salacious shots of food, though. There’s the fun character dynamics and the great soundtrack. There’s… Continue reading Computer-Mediated Communi-what now?

A Narrative Is A Train

So I saw The Amazing Spider-Man 2. Though the final act is excellent, the film as a whole tends to stumble where the prior movie succeeded. Why? It lacked a central through line to follow. See, the first Amazing Spider-Man had a core theme: Who is Peter Parker/Spider-Man? Every thread in the story’s web (ba-dum… Continue reading A Narrative Is A Train

Of Ludonarrative Dissonance

I say again and again on this blog that video games are a truly unique medium especially when it comes to storytelling. Thing is, storytelling in games is inherently weird. What you do in the game doesn’t always quite line up with the narrative it’s telling. Clint Hocking dubbed it ludonarrative dissonance, TV Tropes calls… Continue reading Of Ludonarrative Dissonance

For Want of a Glass of Water

Kurt Vonnegut once said, “every character should want something, even if it is only a glass of water.” This piece of advice functions as a very simple and straightforward way to ensure a character has some semblance of depth. What's important about a goal? A goal gives a character purpose and gives an audience a… Continue reading For Want of a Glass of Water