Let’s talk about guns. Particularly the way we relate to them in fiction, particularly how I relate to them through the fiction I consume. First, however, real life. I’ve handled guns before, fired shotguns and rifles with friends in the American South, and trained with an assault rifle on a range. I mention this to… Continue reading Guns.
Of The End
Reaching the end of a good story is always a bittersweet affair. There’s no doubt a sense of joy in the catharsis of resolution, that sense that the story has been completed and all is well. In a good story, its ending will pay off all that came before. But an ending means it’s over;… Continue reading Of The End
What’s The Point of Movies?
I’m replaying Uncharted 4: A Thief’s End (and it is wonderful) and I can’t help but to be reminded that there’s supposed to be a movie adaption of this game happening. Like, it’s been in development since 2010. Every now and then there’ll be some announcement (apparently Tom Holland is playing a young Nathan Drake… Continue reading What’s The Point of Movies?
Creative Exchange (and Video Games)
Video games borrow a lot from movies. Snake, on the original box art for Metal Gear, is played by Michael Biehn. Or at least someone who looks just like him. Contra’s box makes it look like you’ll be playing John Matrix and John Rambo taking on the Xenomorph from Alien. But then there’s Halo, which… Continue reading Creative Exchange (and Video Games)
I really really liked 2013’s Tomb Raider. I wasn’t much of a Tomb Raider fan prior; Lara tended to be a little too sexualized for my tastes. Too much like if Indiana Jones had T&A than, well, an adventure story. The reboot, though, was more interested in Lara as a character than her figure. Plus,… Continue reading Experiencing Life
It’s a stormy night in 1995 and you’re a college student just returned from a year abroad. During that time your family moved to a large house on the outskirts of town. A house, you discover, without anyone home that looks like it’s been stolen. That’s how Gone Home opens, a game where you assume… Continue reading Being There
Signs of the Times
The Uncharted games are what got me really into gaming as an adult (well, them and Metal Gear Solid). With the release and my subsequent acquisition of the Nathan Drake Collection, I’ve spent the past couple days replaying Drake’s Fortune, the first game in the series, for the first time in a few years. And… Continue reading Signs of the Times
I’m me. That’s pretty obvious. I’m a biracial guy in my mid-twenties who lives in New York. I’ve had my own relatively interesting life, but at the end of the day it’s mine. Barring some crazy The Matrix or Total Recall-esque invention, I’m only ever going to live my life. It’s the only experience I’ll… Continue reading Another Life
Linear Versus Open World
E3 was this week, which means most major video game companies were showing off the upcoming games they have lined up. There's a lot to be excited for: Star Wars Battlefront looks great, Dishonored 2 is getting Emily Kaldwin as a protagonist, Kingdom Hearts 3 is finally in development. But me being me, Uncharted 4:… Continue reading Linear Versus Open World
Sorry Nate, There’s No Princess In This Castle
Let’s talk about damsels, because the idea of the damsel in distress goes way back and ‘cuz damseling female characters (especially in video games) kinda has to stop. So what is a damsel in distress? Anita Sarkeesian succinctly describes it as “a plot device in which a female character is placed in a perilous situation from… Continue reading Sorry Nate, There’s No Princess In This Castle