I’m tired of open-world games. There. I said it. I like games that have an ending and a clear route there. A game advertising dozens upon dozens of side quests with a massive world to explore is no longer the selling point it once was. All it sounds to me now is more errands to… Continue reading Losing The Plot
As someone who did a lot of literary criticism while he was in college — and absolutely enjoyed it — I do a lot of picking apart literature to explore what it’s really getting at. You’ve seen that on this blog, what with looking at how Pacific Rim resonates in the middle of a pseudo-apocalypse… Continue reading Is It Poetry?