Tag Archives: Assassin’s Creed: Odyssey

Where’s My History Lesson?

The Assassin’s Creed series might be my ultimate guilty pleasure of a video game. Some of them are really good (II and Brotherhood), some… less so (the original and, honestly, III). Then there’s one like Black Flag which has a really cool central mechanic (ships!) but really accentuates the worst parts of the series (missions where you have to follow someone and then not be seen… and failing makes you have to slowly walk with the followee again). Then there’s the overall lack of polish: Edward clips through the ship’s rigging when he runs along the bulwark, something you will do several times when you sail up to an island and run to jump off into the water. I’m hesitant to call them really great games, but they are fun, especially when III and Black Flag gives you a pirate ship.

Given that the succeeding games did not give you any pirate ships, I didn’t play any past Black Flag in 2014. Eventually, I finally came around and picked up Assassin’s Creed: Odyssey because not only does the game give you a pirate ship (sorry, a trireme), but at long last, the game finally gives you an option for the player character to be a woman. And something about RPG elements being a big part of it too.

Anyway, I’m days into the game, though I’m not sure how far into the actual story I am — I keep getting distracted fighting soldiers and sinking ships as my badass warrior pirate lady. Odyssey reminds me of why I enjoy these games so much, they’re fun, a little ridiculous, and there are few things as great as staking out a camp and then one by one killing the soldiers within before they know you’re there.

But, I’m kinda bummed that Odyssey has kinda lost its history lessons. Part of the whole schtick of these games is that you’re someone from present day reliving the past via the Animus and genetic memories. The framing device means other characters from the present can provide you with information about places and people you encounter. This means there’s a whole bunch of reading you can do about historical people and places you see. Running around Renaissance Italy and see a funky tower? Here’s some history! Wanna know what the big deal about the Hagia Sophia is? Here you go! What’s up with Colonial Boston? History! Yes, it’s kinda like homework to read through these database entries, but it really adds to the overall sense of place.

But this info is nowhere to be found in Odyssey. Islands in the Greek archipelago are just islands, places and temples are just places and temples, with little indication of their importance of factuality. Early on the game, you visit Ithaca and the ruins of Odysseus’ home. Which is awesome because, hello, The Odyssey! But without a measure of familiarity with Homer’s epic, you wouldn’t realize what a big deal it is. I’ve recently met a historian by the name of Herodotos who’s helping me with my quest, but the game itself has given no indication about the lasting reputation he’s had on the modern world. When I vied against the Borgias in Brotherhood it was an added bonus to know that these were, to an extent, actual historical people. Losing that framing robs Assassin’s Creed of one of its fun — and surprisingly educational — aspects.

This isn’t really a big knock against Odyssey. Like I said, it’s a really fun game, even with the small bugs (that may or may not be features). It’s an open world game, a genre which I have mixed feelings about, but there’s a lot to do so it stays pretty fresh. Plus, I bought a skin from a blacksmith that turns my horse into a unicorn, so at the end of the day, I’m okay with a little lack of history.

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