Dark Troopers (And Reality)

The Dark Troopers first showed up in Star Wars: Dark Forces, a computer game released in 1995. They were a secret project by the Empire, a new generation of Stormtroopers: ones that were droid and not human, lethal and dangerous. Dashing rogue Kyle Katarn put a stop to that and on the adventures go. My… Continue reading Dark Troopers (And Reality)

Stranded Solace

I find Death Stranding’s postgame to be wonderfully meditative. I realize that the tranquility I suggest sounds quite incongruous with the game, one that I’ve said before manages to capture the terrible wonder of the sublime. But when you’ve finished the main story, uncovered the central mystery, and become quite adept at avoiding the ghostly… Continue reading Stranded Solace

Feeling Like A Starfighter Pilot

Like any kid obsessed with Star Wars, I daydreamed about hopping in an X-wing and flying around doing cool stuff. Battlefront II, from way back in ’05, scratched some of that itch. The newer Battlefront II did too, although its starfighter mode got precious little attention. I’ve toyed with checking out the X-wing games from… Continue reading Feeling Like A Starfighter Pilot

Unrealistic

Board games aren’t realistic. Monopoly doesn’t look like any metropolis and the geography in Settlers of Catan makes Giant’s Causeway look conventional. The diseases in Pandemic are translucent cubes instead of microscopic blobs. This all makes sense, of course. Board games are an abstraction of reality, paring down big concepts into statistics. This can be… Continue reading Unrealistic