Somehow, I’ve managed to clock in upwards of ninety hours in Assassin’s Creed: Odyssey since I started playing it a couple months ago. I’m nowhere near done with the story; heck, I’m not even too sure I’m that far into it. This isn’t so much a case of my having lost the thread as it… Continue reading Aegean Aexploration
Tag: Video Games
Menu-Assisted Narrative
Mega Man Zero ends with Zero facing down a hoard of Pantheons, his saber ready and his will resolved to fight every last enemy that crosses his path. The music swells and he charges off into battle. The sequel picks up a year later and the opening stage is you, as Zero, still fighting the… Continue reading Menu-Assisted Narrative
Obsolescence
I have a floppy disk lying around somewhere with stuff on it I must have written when I was around eight or ten years old. I don’t know exactly what’s on it and I’m not sure where it is at any given moment; it’s one of those things that I’ll happen on occasion and think… Continue reading Obsolescence
They Changed it And That’s Okay
The band Barcelona enthralled me with their first album, Absolutes, with its soaring melancholic piano-driven sound paired with some soulful songwriting. It was a shock to the system when their sophomore album, Not Quite Yours, instead featured a more rhythm-focused sound and the piano relegated to support in many songs. Their third, Basic Man, sounds… Continue reading They Changed it And That’s Okay
Where’s My History Lesson?
The Assassin’s Creed series might be my ultimate guilty pleasure of a video game. Some of them are really good (II and Brotherhood), some… less so (the original and, honestly, III). Then there’s one like Black Flag which has a really cool central mechanic (ships!) but really accentuates the worst parts of the series (missions… Continue reading Where’s My History Lesson?
Apex Teamwork
Ever since my brother got himself a PS4 I’ve been paying a bit more attention to online games. Sure, I play my share of online, games like Battlefront and Destiny are a great way to relax while watching The Daily Show, but an online multiplayer component has never been a big draw. Now that my… Continue reading Apex Teamwork
Showing, Not Telling
There’s this saying in writing that you should show, not tell; that is instead of telling the audience about how John is smart, write a scene where we get to see that John is smart. That way the audience can see how smart John is and think to themselves "Wow, John is smart." Idea is… Continue reading Showing, Not Telling
Frickin’ Damsels
The original Kingdom Hearts follows a pretty typical story structure. Boy is childhood friends with Girl and Rival. Home gets destroyed, everyone gets separated. Boy sets out to find Girl and Rival. Girl is captured by bad guys, Rival turns to dark side. Boy rescues Girl, helps redeem Rival. In the third game, Kingdom Hearts… Continue reading Frickin’ Damsels
Final Bosses
A mainstay staple of video games is the final boss. After a number of levels (or dungeons, chapters, what have you) you finally fight the Biggest Baddest Boss, the defeat of which leads to winning the game and the ultimate resolution. It’s the climax of the game, both from a gameplay perspective and narrative one:… Continue reading Final Bosses
KH3: GOTY 2008ish
As I continue to play Kingdom Hearts III while balancing all these newfound adult responsibilities that have sprung up since Kingdom Hearts II came out thirteen years ago, I’m struck over and over again by how much of a flashback the game is. Not just in the way that it makes me feel like a… Continue reading KH3: GOTY 2008ish