A lot of stories aim to be real. Or as real as you can be while being a, y’know, story. The challenge here, of course, is figuring out what real is. One interpretation of ‘real’ is realistic. No spaceships, because spaceships are far from commercial right now. No superpowers or superheroes, because those aren’t things.… Continue reading The Honest Truth
The Right Hook
So I’m using this blog to spitball ideas for a paper. And no, it’s not on boxing. What gets us hooked on a tv show? As in, what is it that makes you keep coming back? What was it about the shows we’re discussing in class — Sherlock, Mr. Robot, Firefly, and Daredevil — that… Continue reading The Right Hook
More Thoughts on Destiny’s Story
So with my Rationale out of the way, I picked up Destiny’s expansion-sequel The Taken King and put… many… hours into it. It’s a huge improvement on the base game and, for a change, feels like a complete game with stuff like story and what not. Which is great, because Destiny had world building in… Continue reading More Thoughts on Destiny’s Story
When Science Dreams
The Martian is an intelligent film. Or at least it expects its viewers to be smart. Within ten minutes the titular astronaut is stranded on Mars and the science fun begins. Unlike another recent movie with Kate Mara as a scientist, it doesn’t take long at all for the movie to get started and we… Continue reading When Science Dreams
And Now For Something Old
I’m busy this weekend. I’m writing a rationale, essentially a jumbo-sized one of these blog posts about everything I’ve been studying since coming to college to prove that my studies have had a point (which is, currently, Narrative (Re)Construction). As I’m focusing an inane amount of brain power into writing this paper, I don’t have… Continue reading And Now For Something Old
The Question Of So What
A professor who I had, who I didn’t really like, once told me that I could probably connect any variety of works. But that didn’t necessarily mean I had an essay. Another professor said that you know you’re paper’s successfully if there’s a point that could be proven wrong. Most succinctly, when I presented an… Continue reading The Question Of So What
Same Story, But Different
Pacific Rim is predictable; you’re not gonna win any prizes for pointing that out. It’s not like The Last of Us or District 9, which subvert the expectations of the audience. When you watch Pacific Rim you know what’s gonna happen; Raleigh and Mako will team up, something will happen that lets them prove themselves,… Continue reading Same Story, But Different
Expository Conflict
Othello really hits the ground running. The first time we see the titular character in Shakespeare’s play he’s on trial in a war room. Now, it’s important to note that this is his introduction, this is when we learn who he is. The easiest way to clue the audience in would be to just give… Continue reading Expository Conflict
Can Art Be Fun?
I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by… Continue reading Can Art Be Fun?
Learning From (Others’) Failure
You can learn a lot about storytelling from taking in great stories. Let The Last of Us teach you about immersive storytelling. Don Quixote effortlessly plays with the characters’ relation to the narrative. Learn how to have a bunch of different character arcs in motion from The Avengers. Bad stories can also teach you a… Continue reading Learning From (Others’) Failure