I was excited but skeptical when I first heard about a board game based on Mass Effect. I love board games, I love Mass Effect, but tying the two together seemed a risky endeavor. Board games have a lot to do with their theme — that is, the flavor that surrounds the base mechanics. Monopoly… Continue reading Board Game Feel
Tag: Mass Effect
War Games But Without The War
I’m playing Mass Effect: Andromeda again, trying to polish off my second playthrough and nab that elusive Platinum trophy. With the sheen of "Oooh, it’s new" worn off, the game is decidedly a buggy mess, UI popups stay on screen long after they should have disappeared and I’ve spent an entire cutscene viewing my character… Continue reading War Games But Without The War
The Illusion of Choice
When not raiding Soviet bases to 80s hits in Metal Gear Solid V, I've been playing Until Dawn with my roommate. Now, I don't really do horror, like, at all. But Until Dawn features a supposedly robust choices and consequences system, which I am, of course, a sucker for. We’ve finished the game and there's… Continue reading The Illusion of Choice
The Economy
I think it’s time we talked about The Economy. In video games. A lot of games have an economy of some sort, where you earn something and spend that something on a something beneficial. In Super Mario Bros. and Crash Bandicoot you collect coins and wumpa fruit (respectively) and when you get a hundred of… Continue reading The Economy
Hanging Out
Upon having it recommended to me independently by two friends, I’ve finally started reading The Long Way to a Small, Angry Planet. And the book’s delightful; it’s a space opera about people on a ship written by a writer who’s clearly seen the same movies, read the same books, and played the same video games… Continue reading Hanging Out
Andromeda: After The Fact
I finally finished my first playthrough of Mass Effect: Andromeda and dutifully started my second (this time as Sara instead of Scott). Ramping up the difficulty to Insanity makes combat much more frantic (and thereby makes the brilliant combat systems that much more fun), but we’ll see how far I get through it before I… Continue reading Andromeda: After The Fact
The Problem With Narrative Sidequests
One of the most striking features of the planet Elaaden is a huge derelict Remnant ship. Sticking out broken over the desert planet, the ship could hold answers for the mystery of the old killer robots that populate Mass Effect: Andromeda. The latest game in the Mass Effect video game series has a strong focus… Continue reading The Problem With Narrative Sidequests
Emerging Exploration
Mass Effect: Andromeda is a magnificently glitchy game. I have seen a crewmate go through osmosis while talking to him, I've fought an alien dinosaur that suddenly stopped moving its body (but still glided along the jungle floor and attacked me), and, through cunning manipulation of my space-car's six wheel drive and boost functions, have… Continue reading Emerging Exploration
On Visibility and Character Creators
I spent well over an hour creating my character in Mass Effect: Andromeda. Not stats and stuff, no, just the aesthetics of his/my face. I love character creators. Maybe it’s an early exposure to The Sims, maybe it’s the simple joy of getting to play god and make people who look like whatever you want.… Continue reading On Visibility and Character Creators
Spoiled Endings
I really liked Rise of The Tomb Raider up until the last thirty-odd minutes. Everything’s coming to a head, set ups are paying off, there’s a boss fight against a principal antagonist. You go to the next area and… There’s a cutscene, and in that cutscene the game ends, wrapping up most of the plot… Continue reading Spoiled Endings
