While replaying Mass Effect: Andromeda I’m struck by one particular element of its central narrative: Colonialism. The game’s story sees a bunch of pioneers from the Milky Way, the Andromeda Initiative, arriving in the Andromeda Galaxy, ready to explore and set up a new life and all that. Turns out, their chosen chunk of Andromeda… Continue reading Colonialism… IN SPACE!
I’m playing Mass Effect: Andromeda again, trying to polish off my second playthrough and nab that elusive Platinum trophy. With the sheen of "Oooh, it’s new" worn off, the game is decidedly a buggy mess, UI popups stay on screen long after they should have disappeared and I’ve spent an entire cutscene viewing my character… Continue reading War Games But Without The War
I finally finished my first playthrough of Mass Effect: Andromeda and dutifully started my second (this time as Sara instead of Scott). Ramping up the difficulty to Insanity makes combat much more frantic (and thereby makes the brilliant combat systems that much more fun), but we’ll see how far I get through it before I… Continue reading Andromeda: After The Fact
One of the most striking features of the planet Elaaden is a huge derelict Remnant ship. Sticking out broken over the desert planet, the ship could hold answers for the mystery of the old killer robots that populate Mass Effect: Andromeda. The latest game in the Mass Effect video game series has a strong focus… Continue reading The Problem With Narrative Sidequests
Mass Effect: Andromeda is a magnificently glitchy game. I have seen a crewmate go through osmosis while talking to him, I've fought an alien dinosaur that suddenly stopped moving its body (but still glided along the jungle floor and attacked me), and, through cunning manipulation of my space-car's six wheel drive and boost functions, have… Continue reading Emerging Exploration
I spent well over an hour creating my character in Mass Effect: Andromeda. Not stats and stuff, no, just the aesthetics of his/my face. I love character creators. Maybe it’s an early exposure to The Sims, maybe it’s the simple joy of getting to play god and make people who look like whatever you want.… Continue reading On Visibility and Character Creators