So here's the basic concept of Dishonored 2: the empress has been deposed. You play as either said deposed empress (Emily) or her royal protector (Corvo) and carve a path of revenge against the usurper and her cabal of those who dishonored you (hence the title). Along the way you meet the Outsider who gives… Continue reading Gaming Morality
Tag: Mass Effect
And Now For Something Old
I’m busy this weekend. I’m writing a rationale, essentially a jumbo-sized one of these blog posts about everything I’ve been studying since coming to college to prove that my studies have had a point (which is, currently, Narrative (Re)Construction). As I’m focusing an inane amount of brain power into writing this paper, I don’t have… Continue reading And Now For Something Old
Defying Conventions
I’m still not done spitballing this essay (which is problematic, seeing as it’s due on Monday) but I’ve narrowed in my focus to make it more relevant to the class. Rather than comparing Mass Effect 3 and The Last of Us, I’m going to look at the latter game and how it does away with… Continue reading Defying Conventions
Projection and Empathy
Every now and then I repurpose this blog to spitball various ideas for papers I have to write. I’m doing it again. For my class on Melodrama (yes, it’s a thing) I want to write about video games, because I can. Particularly Mass Effect 3 and The Last of Us and the different ways each… Continue reading Projection and Empathy
Cortana, Chloe, and Changing Trends
Cortana has always been my favorite character from the Halo games (after whom comes Buck [‘cuz he’s Nathan Filion] and Noble Six [‘cuz he’s me]). Ever since she told Guilty Spark to sod off in the original game, I’ve been sold on that blueish AI. Oh yeah, shoulda mentioned that. Despite Cortana being depicted as… Continue reading Cortana, Chloe, and Changing Trends
In Defense of Science Fiction
You ever caught yourself explaining the conceit of a piece of science fiction and, halfway through, realize how stupid it sounds? No matter how cool it is, it just sounds silly on its way out of your mouth? Compare these two ideas: • A group of kids make a movie and wind up learning about… Continue reading In Defense of Science Fiction
Red Pills
So y’know how there’ll be this story but there’s this one break from reality? The one thing that makes this world just a little different from the normal one? It’s pretty much the foundation of the story; the one pill that the audience has to swallow to make the whole story digestible. If we can… Continue reading Red Pills
Worlds Need Rules
I like writing. No, not just my weekly essay (which is certainly not a rant), but fiction. Sometimes I write stuff grounded firmly in this world, but I really enjoy building worlds of fantasy or science fiction. I’ve got a science fiction side project I like to fiddle with here and there and I run… Continue reading Worlds Need Rules
Thrilling Heroics
Every boy has his favorite superhero. Doesn’t matter if they’ve never read a comic; pop cultural osmosis will take care of that. Growing up, my favorites were Batman and Iron Man. My brother was a Spider-Man fan. I’ve got a buddy who loved Green Lantern and another who liked Robin. But why is it that… Continue reading Thrilling Heroics
You Are Noble Six
In my last entry I (somewhat) briefly touched on the notion of video game immersion and storytelling. I said that the biggest advantage of telling a story through a video game was that the player would gain investment in the story due to having that “hey, I’m the hero!” moment. I wanna elaborate on that,… Continue reading You Are Noble Six