I’m replaying Halo: Combat Evolved because it’s a great game and I haven’t played it in ages. The game holds up incredibly well, mostly because a lot of what it does has since become standard. The dual-stick controls that Halo codified have become standard in everything from Stray to God of War. A limited weapon loadout that you can swap on the fly with… Continue reading Combat Evolved Unevolved
Tag: Halo
Creative Exchange (and Video Games)
Video games borrow a lot from movies. Snake, on the original box art for Metal Gear, is played by Michael Biehn. Or at least someone who looks just like him. Contra’s box makes it look like you’ll be playing John Matrix and John Rambo taking on the Xenomorph from Alien. But then there’s Halo, which… Continue reading Creative Exchange (and Video Games)
In Which Josh Rambles Aimlessly About Science Fiction on Christmas Eve
I liked the idea of Passengers when I first heard about it: On an extra-solar space mission Chris Pratt and Jennifer Lawrence wake up from cryogenic sleep and have to deal with being alone together. It’s like Lost In Translation… in space! And I’m a sucker for a riff on Lost In Translation (Monsters: Lost… Continue reading In Which Josh Rambles Aimlessly About Science Fiction on Christmas Eve
Another Life
I’m me. That’s pretty obvious. I’m a biracial guy in my mid-twenties who lives in New York. I’ve had my own relatively interesting life, but at the end of the day it’s mine. Barring some crazy The Matrix or Total Recall-esque invention, I’m only ever going to live my life. It’s the only experience I’ll… Continue reading Another Life
Defying Conventions
I’m still not done spitballing this essay (which is problematic, seeing as it’s due on Monday) but I’ve narrowed in my focus to make it more relevant to the class. Rather than comparing Mass Effect 3 and The Last of Us, I’m going to look at the latter game and how it does away with… Continue reading Defying Conventions
The One With Aristotle
Around 2,300-odd years ago this guy named Aristotle wrote a thingy about what makes good stories. Yes, I’m referencing Aristotle; this is definitely an essay and not a rant. Now, I think storytelling as a whole has progressed beyond some of his ideas (his limitation of fiction to tragedy, epic poetry, and comedy, for example),… Continue reading The One With Aristotle
Great Artists Steal
When explaining what make the Mac so good, Steve Jobs quoted Picasso saying “Good artists copy, great ones steal.” In an interesting twist of fate, that quote often gets attributed to Jobs now instead of Picasso (who may or may not have said it first). It’s a fun quote that definitely is the background for… Continue reading Great Artists Steal
Cortana, Chloe, and Changing Trends
Cortana has always been my favorite character from the Halo games (after whom comes Buck [‘cuz he’s Nathan Filion] and Noble Six [‘cuz he’s me]). Ever since she told Guilty Spark to sod off in the original game, I’ve been sold on that blueish AI. Oh yeah, shoulda mentioned that. Despite Cortana being depicted as… Continue reading Cortana, Chloe, and Changing Trends
Everyone’s Got A Story
If you meet me in person, chances are at some point I’ll ask you what’s your story. Who you are. What brought you from wherever you’re from to where you are what now. Because whatever the reason, it’s your story and tells a good amount about you. So naturally, when I watch/play/read something, I’m looking… Continue reading Everyone’s Got A Story
You Are Noble Six
In my last entry I (somewhat) briefly touched on the notion of video game immersion and storytelling. I said that the biggest advantage of telling a story through a video game was that the player would gain investment in the story due to having that “hey, I’m the hero!” moment. I wanna elaborate on that,… Continue reading You Are Noble Six