So I saw The Amazing Spider-Man 2. Though the final act is excellent, the film as a whole tends to stumble where the prior movie succeeded. Why? It lacked a central through line to follow. See, the first Amazing Spider-Man had a core theme: Who is Peter Parker/Spider-Man? Every thread in the story’s web (ba-dum… Continue reading A Narrative Is A Train
Tag: storytelling
Of Ludonarrative Dissonance
I say again and again on this blog that video games are a truly unique medium especially when it comes to storytelling. Thing is, storytelling in games is inherently weird. What you do in the game doesn’t always quite line up with the narrative it’s telling. Clint Hocking dubbed it ludonarrative dissonance, TV Tropes calls… Continue reading Of Ludonarrative Dissonance
For Want of a Glass of Water
Kurt Vonnegut once said, “every character should want something, even if it is only a glass of water.” This piece of advice functions as a very simple and straightforward way to ensure a character has some semblance of depth. What's important about a goal? A goal gives a character purpose and gives an audience a… Continue reading For Want of a Glass of Water
Mother Met
I wasn’t a fan of the How I Met Your Mother finale that aired on Monday. Now, I usually like finales; I love the ending of Lost and I do like how Chuck ended. Though both are controversial in their own right, they felt emotionally honest and true to the show. The problem with How… Continue reading Mother Met
Projection and Empathy
Every now and then I repurpose this blog to spitball various ideas for papers I have to write. I’m doing it again. For my class on Melodrama (yes, it’s a thing) I want to write about video games, because I can. Particularly Mass Effect 3 and The Last of Us and the different ways each… Continue reading Projection and Empathy
A Grownup Video Game
Something big came out on Friday. It was produced by a legendary team known for their amazing work. No, not Man of Steel: The Last of Us, the latest game by Naughty Dog, a team most recently known for the Uncharted series. It’s also a video game that will have you in tears after the… Continue reading A Grownup Video Game
Red Pills
So y’know how there’ll be this story but there’s this one break from reality? The one thing that makes this world just a little different from the normal one? It’s pretty much the foundation of the story; the one pill that the audience has to swallow to make the whole story digestible. If we can… Continue reading Red Pills
Storytelling Lessons from Jesus
Doesn’t matter what you think of Jesus, gotta admit the guy could tell a story. Or the people who recorded them spiffed them up. Either way, Jesus often communicated (religious and otherwise) points through stories in ways that were not heavy handed yet still managed to tell a good story. See, Jesus knew his audience.… Continue reading Storytelling Lessons from Jesus
Time Doesn’t Flow Linearly
Well, actually time does go linearly in real life. But this is fiction I’m talking about. Y’know those stories where events are told in the order of the sequence of events? Well this isn’t about that. Lost’s early episodes followed a basic format: focus particularly on one character on the Island all the while showing… Continue reading Time Doesn’t Flow Linearly