Can Art Be Fun?

I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by… Continue reading Can Art Be Fun?

Linear Versus Open World

E3 was this week, which means most major video game companies were showing off the upcoming games they have lined up. There's a lot to be excited for: Star Wars Battlefront looks great, Dishonored 2 is getting Emily Kaldwin as a protagonist, Kingdom Hearts 3 is finally in development. But me being me, Uncharted 4:… Continue reading Linear Versus Open World

For Want of a Glass of Water

Kurt Vonnegut once said, “every character should want something, even if it is only a glass of water.” This piece of advice functions as a very simple and straightforward way to ensure a character has some semblance of depth. What's important about a goal? A goal gives a character purpose and gives an audience a… Continue reading For Want of a Glass of Water

Why The Last of Us Should and Shouldn’t Be a Movie

Big news broke on Thursday: The Last of Us is becoming a live action movie. Now, you have to understand, I love The Last of Us. I wrote a final paper on it (see notes here), I wrote about its characters and convictions, and I wrote on how it’s a grownup video game. I’ve said… Continue reading Why The Last of Us Should and Shouldn’t Be a Movie

Commercial and Literary

There’s an interesting divide that tends to come up when discussing literature of any sort in an academic setting. That is, the divide between the commercial and the literary. What’s this mean exactly? Apparently when it comes to fiction and stuff there’s the stuff for ‘the masses’ and then the stuff that’s more for only… Continue reading Commercial and Literary