I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by… Continue reading Can Art Be Fun?
Tag: The Last of Us
But What Does It All Mean?
When The Lord of The Rings was first published, there was a lot of talk about its relation to the second World War. It got to the point that in the foreword to a later edition, Tolkien explicitly said that no, it was not in any way an allegory of World War Two. Tolkien wasn’t… Continue reading But What Does It All Mean?
Linear Versus Open World
E3 was this week, which means most major video game companies were showing off the upcoming games they have lined up. There's a lot to be excited for: Star Wars Battlefront looks great, Dishonored 2 is getting Emily Kaldwin as a protagonist, Kingdom Hearts 3 is finally in development. But me being me, Uncharted 4:… Continue reading Linear Versus Open World
Yet To Do It Again
I’ve only played The Last of Us once. Well, only played it through all the way once. I started a New Game+ about a year ago, but still haven’t finished it. It’s odd, I know, considering how much I write about it (plus two final papers and counting). Oh, I play the multiplayer every now… Continue reading Yet To Do It Again
The Ballsy Ending
I feel like Edge of Tomorrow has been out long enough that it’s safe to talk about the ending. And honestly, I feel like I could have discussed the ending much closer to when it came out because, well, it kinda just was. There wasn’t a big shocker at the ending, no moment that left… Continue reading The Ballsy Ending
For Want of a Glass of Water
Kurt Vonnegut once said, “every character should want something, even if it is only a glass of water.” This piece of advice functions as a very simple and straightforward way to ensure a character has some semblance of depth. What's important about a goal? A goal gives a character purpose and gives an audience a… Continue reading For Want of a Glass of Water
Why The Last of Us Should and Shouldn’t Be a Movie
Big news broke on Thursday: The Last of Us is becoming a live action movie. Now, you have to understand, I love The Last of Us. I wrote a final paper on it (see notes here), I wrote about its characters and convictions, and I wrote on how it’s a grownup video game. I’ve said… Continue reading Why The Last of Us Should and Shouldn’t Be a Movie
I’m still not done spitballing this essay (which is problematic, seeing as it’s due on Monday) but I’ve narrowed in my focus to make it more relevant to the class. Rather than comparing Mass Effect 3 and The Last of Us, I’m going to look at the latter game and how it does away with… Continue reading Defying Conventions
Projection and Empathy
Every now and then I repurpose this blog to spitball various ideas for papers I have to write. I’m doing it again. For my class on Melodrama (yes, it’s a thing) I want to write about video games, because I can. Particularly Mass Effect 3 and The Last of Us and the different ways each… Continue reading Projection and Empathy
Commercial and Literary
There’s an interesting divide that tends to come up when discussing literature of any sort in an academic setting. That is, the divide between the commercial and the literary. What’s this mean exactly? Apparently when it comes to fiction and stuff there’s the stuff for ‘the masses’ and then the stuff that’s more for only… Continue reading Commercial and Literary