Ever played Star Wars? No, not Force Unlesahed or Rogue Squadron, we’re talking the Star Wars game, the original 1983 arcade game from Atari. It’s not the most complex game out there. In lieu of sprites the game uses crude vector graphics to give you an outline of TIE Fighters (that shoot fireballs), laser turrets,… Continue reading Feels Like It
Tag: Video Games
Merited Futility
I like playing video games, I really do. I write about them a lot too. Gaming is great: it’s a great form of catharsis, sometimes carries unique stories, and it’s just plain fun. Which then makes it odd when I say I have trouble justifying gaming. See, it sometimes feels like a waste of time.… Continue reading Merited Futility
Of Ludonarrative Dissonance
I say again and again on this blog that video games are a truly unique medium especially when it comes to storytelling. Thing is, storytelling in games is inherently weird. What you do in the game doesn’t always quite line up with the narrative it’s telling. Clint Hocking dubbed it ludonarrative dissonance, TV Tropes calls… Continue reading Of Ludonarrative Dissonance
For Want of a Glass of Water
Kurt Vonnegut once said, “every character should want something, even if it is only a glass of water.” This piece of advice functions as a very simple and straightforward way to ensure a character has some semblance of depth. What's important about a goal? A goal gives a character purpose and gives an audience a… Continue reading For Want of a Glass of Water
Why The Last of Us Should and Shouldn’t Be a Movie
Big news broke on Thursday: The Last of Us is becoming a live action movie. Now, you have to understand, I love The Last of Us. I wrote a final paper on it (see notes here), I wrote about its characters and convictions, and I wrote on how it’s a grownup video game. I’ve said… Continue reading Why The Last of Us Should and Shouldn’t Be a Movie
Gamey Education
For some reason, my high school World History teacher saw it fit to skip over the entire Ottoman and Byzantine Empires. This thus left me with the general feel that those empires were a completely disposable era of history. That’s high school in South Carolina for you. This all changed when I begun playing Assassin’s… Continue reading Gamey Education
Defying Conventions
I’m still not done spitballing this essay (which is problematic, seeing as it’s due on Monday) but I’ve narrowed in my focus to make it more relevant to the class. Rather than comparing Mass Effect 3 and The Last of Us, I’m going to look at the latter game and how it does away with… Continue reading Defying Conventions
Projection and Empathy
Every now and then I repurpose this blog to spitball various ideas for papers I have to write. I’m doing it again. For my class on Melodrama (yes, it’s a thing) I want to write about video games, because I can. Particularly Mass Effect 3 and The Last of Us and the different ways each… Continue reading Projection and Empathy
Commercial and Literary
There’s an interesting divide that tends to come up when discussing literature of any sort in an academic setting. That is, the divide between the commercial and the literary. What’s this mean exactly? Apparently when it comes to fiction and stuff there’s the stuff for ‘the masses’ and then the stuff that’s more for only… Continue reading Commercial and Literary
Humanity, Hubris, and Canceling The Apocalypse
Did you ever read The Day of the Triffids? It’s by John Wyndam and was probably the first piece of proper post-apocalyptic fiction I read ten years ago. It’s typical of the genre. We’ve got the world impairing event, the monsters that begin wiping out humanity, and of course the few survivors who band together… Continue reading Humanity, Hubris, and Canceling The Apocalypse