Violence and Video Games

Violent video games are a hot topic, or at least they really were six months ago. Well, here’s the thing: video games aren’t violent. Angry bears are violent. Video games aren’t. That said, there is violence in video games. The thing is, the portrayal of violence in video games is as varied as in books… Continue reading Violence and Video Games

Protagonists, Goals, and Conviction

Let’s talk about the characters in The Last of Us. Because I still want to talk about that game. For the sake of direction, we’ll focus on Joel and Ellie, because they’re the protagonists (and arguably each other’s antagonist) and you spend nearly eighteen hours with them.   I’m going to try to keep this… Continue reading Protagonists, Goals, and Conviction

Heroic Motivation

I’m gonna do something a little different this week. A few weeks ago I wrote a post as a sounding board for a Research Paper I had to write for a class. Now I figured “hey, why don’t I post that research paper?” So I am. It’s much longer than a usual post (nearly 5… Continue reading Heroic Motivation

Great Artists Steal

When explaining what make the Mac so good, Steve Jobs quoted Picasso saying “Good artists copy, great ones steal.” In an interesting twist of fate, that quote often gets attributed to Jobs now instead of Picasso (who may or may not have said it first). It’s a fun quote that definitely is the background for… Continue reading Great Artists Steal

The Problem with Play Station All-Stars Battle Royale

Yeah, I know, the game came out almost three months ago. I got it for free in a bundle a while back and have been debating selling or keeping it. I’d played Play Station All-Stars Battle Royale before and figured it was alright. The other night, some friends and I decided to finally open it… Continue reading The Problem with Play Station All-Stars Battle Royale

The Unncessity of Dialogue

I’m in a filmmaking class here at NYU that focuses on visual storytelling. That is, no dialogue. At first that sounds like quite a challenge since it’s the script and speaking that tend to carry a story. So that got me thinking: what’re the benefits when we don’t have dialogue? Anyone remember the video game… Continue reading The Unncessity of Dialogue

Broken Pieces

I saw Silver Linings Playbook the other day and loved it (it is currently my favorite of this year’s Oscar nominations). For many reasons, really. Like the brilliantly intelligent script that doesn’t talk down to its audience, some great cinematography, stellar acting and so on. But what really got me was how the protagonists were… Continue reading Broken Pieces

In Defense of Fan Fiction

I’ve written my share of fan fiction. Be it about Star Wars, Bionicle adventures, or Mega Man stories; trust me: I’ve written my fanfics. Thing is, that was years ago. I’ve hardly done anything remotely fan fictiony (be it an animation or a piece of writing) in years. I guess I grew out of it;… Continue reading In Defense of Fan Fiction