I talk about video games a lot on this blog, because I love them and play a lot of them. I also write about storytelling because it’s kinda my thing. Now, there’s a lot to say about video game narrative, which, honestly, can apply to narrative in general. Games are special because narrative — or… Continue reading In Defense of Destiny’s Story
Background Details
There’s a building I can see outside my window that’s under construction. I’m not sure what it’s going to be or where exactly it is, but it looks to be somewhere in TriBeCa. The basic structure of it is there, there’s a crane going up the side, and it looks like the skeleton of a… Continue reading Background Details
Becoming Legend
On Thursday a new trailer dropped for Bungie’s Destiny. In the vein of trailers for Bungie’s prior games (like Halo 3: ODST’s trailer, which remains one of my favorite pieces of marketing ever), it doesn’t really tell you much about what the game is like. It’s live action, for crying out loud, not a cutscene, or let alone actual gameplay. Which… Continue reading Becoming Legend
Of Boyhood
I was finally able to see Boyhood this week. It came out over the summer when I was in South Carolina, which is not a good place to be if you want to see the latest indie film (I have yet to see Snowpiercer too). But I did see Boyhood this week and in some respects it's a frustrating movie. There's… Continue reading Of Boyhood
The Ballsy Ending
I feel like Edge of Tomorrow has been out long enough that it’s safe to talk about the ending. And honestly, I feel like I could have discussed the ending much closer to when it came out because, well, it kinda just was. There wasn’t a big shocker at the ending, no moment that left… Continue reading The Ballsy Ending
Antisocial Gaming
My brother recently got Titanfall which means that I got to go a few rounds at it. That game is fun. It’s also unique in that there’s no traditional single player mode; the only way to play is competitive online multiplayer. It makes sense. There are plenty of games out there where the single player… Continue reading Antisocial Gaming
The Reels Are Alive With The Sound Of Diegetic Music
Here’s a word that no one uses unless they want to sound smarter than you: diegesis, that is the type of story that’s told by a narrator. Which means what, exactly? Well, in The Princess Bride the Grandfather is performing an act of diegesis when he tells the Grandson the story. The interactions he has with the… Continue reading The Reels Are Alive With The Sound Of Diegetic Music
Leslie Knope: Friends, Family, Feminism
I’ve recently begun watching Parks and Recreation, and by recently begun I mean about five seasons in two weeks. The miracle of Netflix. In any case, the show’s fantastic and I lack any sort of Netflix Binger’s Remorse (and wanna get caught up as soon as I can). One of the reasons it’s so great is… Continue reading Leslie Knope: Friends, Family, Feminism
Why Guardians of the Galaxy Will Be Awesome
Guardians of the Galaxy is not a Marvel movie I expected to ever happen. Not because they’re so, well, out there, but because prior to the announcement of the film I had no idea who they were. Unlike Iron Man, Thor, and Captain America, these guys had missed the general cultural osmosis that many superheroes… Continue reading Why Guardians of the Galaxy Will Be Awesome
The Internet, Neutrality, and Me
Ender’s Game has this wonderful side plot (that didn’t make it to the film) where Peter and Valentine, Ender’s siblings, take to the Nets as Demosthenes and Locke. The anonymity of the Nets allows them, despite their young age, to garner an audience and political influence. Their machinations help prepare Earth for after the war… Continue reading The Internet, Neutrality, and Me