Becoming Legend

On Thursday a new trailer dropped for Bungie’s Destiny. In the vein of trailers for Bungie’s prior games (like Halo 3: ODST’s trailer, which remains one of my favorite pieces of marketing ever), it doesn’t really tell you much about what the game is like. It’s live action, for crying out loud, not a cutscene, or let alone actual gameplay. Which almost begs the question, how does the game even play?

Only, no, the trailer actually does an impressive job of summing up what Destiny’s gonna be. Rather than advertising actual gameplay, something that’s been covered plenty by news sites, the trailer looks at the tone of the game itself, while still teasing gameplay elements. How? Let’s get into it.

Right off the bat, we’re informed that humans haven’t been on the Moon in hundreds of years. That line alone tells us so much about the setting of the game. It’s obviously future science fiction with spaceships and such, so why haven’t humans been on the moon in hundreds of years? There’s a sense of awe and mystery conveyed, further enhanced by the long abandoned lander module and American flag. That we next see an alien base (that the heroes assault) further adds to that feeling of a mysterious future. The game’s action takes place after there’s been a massive shift in the status quo. The trailer doesn’t clearly say what, just that it happened.

This setting is further hinted at when we see them arrive on Venus: gone is the oppressive sulfuric acid atmosphere, instead there are verdant forests, rivers, and the ruins of a long abandoned structure in the distance. It’s mythic in the vein of The Lord of The Rings where the Argonath statues guarding the Anduin harken to an eons old civilization. Destiny plays with the same imagery and atmosphere, only this time in science fiction. Gone is the gritty and angst-ridden tone much modern science fiction takes, instead is an idealistic planetary romance, a direction that far too few storytellers take, in any form of fiction.

But what of the actual players? Here too is where the trailer positively shines. There’s banter between the three players throughout it, but, in keeping with the tone, it’s all very light hearted and full of a sense of romantic adventure. They make quips at each other which, sure, is a little heavy on the cheese, but mirrors the sheer fun of playing Destiny. Gameplay in the beta (released for a few days over the summer) felt a lot like how the players/characters in this treat it: it’s a power fantasy in a way, but more than that it’s an adventure. The social aspect of Destiny is played up here too; as a self-described shared world shooter, teaming up with friends (or strangers) is part and parcel to the game. The trailer plays up that aspect, and rightfully so as it’s one of the things that really sets Destiny apart.

There are a few other hints of gameplay in the trailer; summoning the Sparrow speeder-bikes, each class’s unique abilities, and, of course, shooting aliens. Like the setting and social nature, these are all part of what the game will be.

Destiny comes out on Tuesday. Even before this trailer I was excited, now that I’ve seen this, I can’t wait. Of course, there is that mountain of homework to get through, so we’ll see how things progress.

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