Ahistoricity

As I’ve said before, there are two reasons I picked up Assassin’s Creed: Odyssey; the first being that I got to control a ship again (seriously, after Black Flag gave me a pirate ship there was no going back). The other was that you could finally play as a woman for the whole game. It only took, what, eleven games to finally feature a female protagonist, albeit an optional one.

Anyway, naturally, I’m playing the game as Kassandra (instead of Blandy McWhiteGuy #38 that is Alexios), because I am here for badass women in my video games. It’s a lotta fun, but it’s also patently untrue. See, Kassandra’s a woman, and when it came to women, Ancient Greece wasn’t so great about it. Well, neither were most eras, really. Or right now. But that’s beside the point.

The Assassin’s Creed games are historical fiction, as played out through genetic memories in a fancy device called the Animus. Given that most all of the assassinating takes place in the past, whichever character the player inhabits must thus belong to the era and be fitting enough to be able to pass inconspicuously as needed. Naturally, the games want to focus on Big Cool Bits of History; unfortunately, due to a westernized view of history, Big Cool Bits tend to focus on that as seen by the West: the Crusades, the Renaissance, the American Revolution, the French Revolution, the Victorian Era, Ancient Egypt. They’re the eras and events we learnt about in our (westernized) history books and what we’ve learnt to associate as those Big Cool Bits. The Ming Dynasty, various Caliphates, and pre-colonial India are relegated to footnotes.

Because of this, the problem inherent to Assassin’s Creed is that most of (western) history isn’t great for women or people of color, thus necessitating that most of the game’s protagonists must be caucasian or white-passing. It was game number ten, Assassin’s Creed Origins, that introduced Bayek as the main character. He’s Egyptian, and, unlike a lot of depictions of Egyptians in popular culture, not white. Which is cool! And honestly, I’m keen to check out Origins sometime, to see how it is in comparison with Odyssey

Having Bayek be a person of color makes sense, because, well Egypt. It’d be far more strange to have him be some white dude. Were Ubisoft to ever make an Assassin’s Creed set in the Ming Dynasty or some other non-western historical period, the protagonist would probably have to be a person of color, because, hey, we’re finally telling stories that aren’t about white dudes. But history being history, if we wanted to give an accurate portrayal of the era and its culture, the protagonist would have to be male to be able to go about society doing things (like assassinating people).

Now, back to Odyssey, where I’m playing the entire game as Kassandra, a female character. Due to the game allowing you to pick between characters, gameplay and plot are essentially the same if you’re Alexios or Kassandra (since making things different would require more coding and work). There’s no difference in your ability to captain a ship, fight in a war, or sneak your way into a symposium based on whom you pick — or based on your gender. This means that Kassandra can do everything Alexios can; she can rub elbows with the Herodotus and Aristophanes all the same, she can be a respected and feared general, she can romance the exact same cast. In essence, Kassandra is equal.

Which is bullshit. Gender roles were established in classical Greek culture; you weren’t gonna have some woman running around as a mercenary fighting other mercenaries (some of which are women!). It’s plain unrealistic.

And so what? The game takes place two-and-a-half millennia ago, in an era that’s almost as much myth and legend as it is recorded history. Where’s the harm in taking some big liberties? Yeah, yeah; I get it, it’s ‘unrealistic’ to have a female mercenary roaming the Greek World and jumping around Big History Bits, but this is also a game where I merrily and repeatedly destabilize nation-states without plunging each society into ruin, so really, there’s a lot of ahistoricity going on there. 

But Josh, you say, that’s just gameplay mechanics built around the whole idea of reducing a nation’s power by killing its leader. And to that I say: So what? We’re okay with small breaks from realism for the sake of fun, why not for the sake of narrative? Video games, like so much of other fiction, has an overabundance of white dudes and needs a hefty splash of diversity. I am happy for Odyssey to take a break from reality and let me play as a female mercenary for the whole game. It’s cool, and, c’mon, we already know how history went; let’s have a little fun with it.

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