Stuff From 2016 I Wanna Talk About

Every year I do a thing on this blog where I list my top nine movies. Thing is, movies aren’t the only things that come out in a year. So here’s a list of a bunch of stuff in a bunch of different mediums that came out last year that I really liked that I… Continue reading Stuff From 2016 I Wanna Talk About

Xenophobia, Science Fiction, and, eventually, Hope

I didn’t learn the term ‘xenophobia’ from the news, the radio, or a textbook. Didn’t come up in class or any place you’d expect. Rather, I learnt the word ‘xenophobia’ from the old Star Wars Expanded Universe books. Was in the context of various political factions being distinctly anti-alien. Now, the xenophobia usually stemmed from… Continue reading Xenophobia, Science Fiction, and, eventually, Hope

Visions of the Future

There are a lot of things I like about science fiction, chief among them the genre’s capacity for using metaphor to discuss bigger ideas. Like how the original Gojira explored nuclear fears and Edwards’ Godzilla discussed the question of the relation between humanity and the environment. But another thing I really like about science fiction… Continue reading Visions of the Future

The Question Of So What

A professor who I had, who I didn’t really like, once told me that I could probably connect any variety of works. But that didn’t necessarily mean I had an essay. Another professor said that you know you’re paper’s successfully if there’s a point that could be proven wrong. Most succinctly, when I presented an… Continue reading The Question Of So What

Can Art Be Fun?

I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by… Continue reading Can Art Be Fun?

Narrative Contracts

Early on in Borderlands 2 the player encounters a fence of electricity in between them and their goal. Claptrap, the voice over the radio, tells you there’s a fusebox on the other side and that if you run fast enough, you won’t take damage from the fence. Your objective changes, now saying to run into… Continue reading Narrative Contracts