And Now For Something Old

I’m busy this weekend. I’m writing a rationale, essentially a jumbo-sized one of these blog posts about everything I’ve been studying since coming to college to prove that my studies have had a point (which is, currently, Narrative (Re)Construction). As I’m focusing an inane amount of brain power into writing this paper, I don’t have… Continue reading And Now For Something Old

Can Art Be Fun?

I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by… Continue reading Can Art Be Fun?

Linear Versus Open World

E3 was this week, which means most major video game companies were showing off the upcoming games they have lined up. There's a lot to be excited for: Star Wars Battlefront looks great, Dishonored 2 is getting Emily Kaldwin as a protagonist, Kingdom Hearts 3 is finally in development. But me being me, Uncharted 4:… Continue reading Linear Versus Open World

Narrative Contracts

Early on in Borderlands 2 the player encounters a fence of electricity in between them and their goal. Claptrap, the voice over the radio, tells you there’s a fusebox on the other side and that if you run fast enough, you won’t take damage from the fence. Your objective changes, now saying to run into… Continue reading Narrative Contracts