What is fun? No, not what’s fun to do, what does “fun” mean? Johan Huizinga, a Dutch guy that wrote a lot about play and what play means, said in his Homo Ludens that “this last-named element, the fun of playing, resists all analysis, all logical interpretation.” He goes on to lament that there’s, to… Continue reading The Elusiveness of Fun
Tag: Video Games
Differently Normal
I’m currently in the middle of my second game of Subterfuge, a wonderful mobile strategy game rife with cunning, manipulation, and, er, subterfuge. Within the game our Specialists, special hires which essentially let you bend the rules of the game. While most everything in the game is depicted abstractly, the Specialists are all given little… Continue reading Differently Normal
Juggling an AK
I’ve had some brushes with virtual reality before, through prototype Oculi and Google Cardboard — working at a game center has its perks. It’s really cool to be able to see a world around you and look around it; one game in particular had a PS3 controller hooked up so you could move too. All very… Continue reading Juggling an AK
Window Dressing
Taxis are in a rush. That’s a known fact (that I thought as I did my usual ritual of staring down a cab driver today). It’s also a vital part of the game Crazy Taxi. The arcade-style driving game has you speeding around a time, picking up customers and dropping them off as quick as… Continue reading Window Dressing
Signs of the Times
The Uncharted games are what got me really into gaming as an adult (well, them and Metal Gear Solid). With the release and my subsequent acquisition of the Nathan Drake Collection, I’ve spent the past couple days replaying Drake’s Fortune, the first game in the series, for the first time in a few years. And… Continue reading Signs of the Times
More Thoughts on Destiny’s Story
So with my Rationale out of the way, I picked up Destiny’s expansion-sequel The Taken King and put… many… hours into it. It’s a huge improvement on the base game and, for a change, feels like a complete game with stuff like story and what not. Which is great, because Destiny had world building in… Continue reading More Thoughts on Destiny’s Story
And Now For Something Old
I’m busy this weekend. I’m writing a rationale, essentially a jumbo-sized one of these blog posts about everything I’ve been studying since coming to college to prove that my studies have had a point (which is, currently, Narrative (Re)Construction). As I’m focusing an inane amount of brain power into writing this paper, I don’t have… Continue reading And Now For Something Old
Can Art Be Fun?
I’m still reading a bunch and my current book, Extra Lives, is essentially critical theory on video games as literature. This divide between what makes something ‘art’ is something I’m kinda big on, so it’s a fascinating read. There’s one thing that Tom Bissell says which struck me: that because video games must be, by… Continue reading Can Art Be Fun?
In Search of Story
I have spent entirely too much of my life playing The Sims. Seriously, since I was first sent a copy of the game by my cousin in 2002 I’ve logged endless hours in the original game and its sequels. I’ve bought expansion packs and borrowed them from friends. What I’m saying is I’ve played a… Continue reading In Search of Story
But What Does It All Mean?
When The Lord of The Rings was first published, there was a lot of talk about its relation to the second World War. It got to the point that in the foreword to a later edition, Tolkien explicitly said that no, it was not in any way an allegory of World War Two. Tolkien wasn’t… Continue reading But What Does It All Mean?