Video games borrow a lot from movies. Snake, on the original box art for Metal Gear, is played by Michael Biehn. Or at least someone who looks just like him. Contra’s box makes it look like you’ll be playing John Matrix and John Rambo taking on the Xenomorph from Alien. But then there’s Halo, which… Continue reading Creative Exchange (and Video Games)
Author: Joshua Tong
The Problem With Narrative Sidequests
One of the most striking features of the planet Elaaden is a huge derelict Remnant ship. Sticking out broken over the desert planet, the ship could hold answers for the mystery of the old killer robots that populate Mass Effect: Andromeda. The latest game in the Mass Effect video game series has a strong focus… Continue reading The Problem With Narrative Sidequests
Normalizing The Different
It’s easy to dislike folks you don’t know. They’re different. They look weird. You have no horse in their race. They’re those people. The Unknowable Other. But it’s hard to keep up this mindset, that of the Them, the Other, after you’ve met said other. When you take the time to recognize them as a… Continue reading Normalizing The Different
Star Wars’ Newfound Dearth of White Guys
The Star Wars video game Battlefront 2, the follow-up to 2015’s Battlefront, was revealed a couple weeks ago, and the sequel seems to be righting a lot of the mistakes of the first game. It boasts more interesting combat, the return of classes, multiple eras in which you can play, and Jedi Rey as a… Continue reading Star Wars’ Newfound Dearth of White Guys
Book Listening
I’ve been a huge Trevor Noah fan since he showed up on Jon Stewart’s Daily Show and started ragging on misconceptions of contemporary Africa by comparing it to the rural US. I found his stand-up special, African American, on Netflix and was delighted to hear him cracking jokes about growing up mixed. Though mine was… Continue reading Book Listening
Page Feel
I read a lot. This is partly a byproduct of having grown up a bookworm and partly having taken a course of studies that meant a lot of reading. Like a lot a lot. Since graduating, I’ve kept it up best I can and I’m sitting at fifteen-odd books in the past eleven months. Like… Continue reading Page Feel
This Is You In This Story
There’s this thing with good stories where you have this gut response of "I wanna do that!" Video games thrive on immersion, by letting you enact what these characters do; meanwhile movies, tv, books, comics, etc let you vicariously experience events. But what if you do get to be that character? Metal Gears Solid 2:… Continue reading This Is You In This Story
Emerging Exploration
Mass Effect: Andromeda is a magnificently glitchy game. I have seen a crewmate go through osmosis while talking to him, I've fought an alien dinosaur that suddenly stopped moving its body (but still glided along the jungle floor and attacked me), and, through cunning manipulation of my space-car's six wheel drive and boost functions, have… Continue reading Emerging Exploration
On Visibility and Character Creators
I spent well over an hour creating my character in Mass Effect: Andromeda. Not stats and stuff, no, just the aesthetics of his/my face. I love character creators. Maybe it’s an early exposure to The Sims, maybe it’s the simple joy of getting to play god and make people who look like whatever you want.… Continue reading On Visibility and Character Creators
On Deconstruction, Reconstruction, and Also Batman
A deconstruction takes something apart. Shrek shows how weird fairy tales are by pitting the story from the point of view of an ogre. Suddenly the princess promising herself to whoever rescues her is especially bizarre, as is the idea of there always being a noble prince. The point of a deconstruction is usually to… Continue reading On Deconstruction, Reconstruction, and Also Batman