One hundred and forty-four essays (not rants) ago I wrote about the then-upcoming Final Fantasy XV and how it was frustrating to see an entirely male party, albeit one justified by a space to allow the exploration of bromances.
Anyway, the game came out and all that, and I stopped paying attention to much (any) of the press. Then it went on sale on Amazon for $20 and, after being convinced by my girlfriend (“You’ve been waiting eleven years, just buy the game”) who informed me it was $16.45 in 2006, adjusted for inflation, I bought the darn game. And have subsequently played it.
And boy howdy it is odd.
A ten year development cycle is never a good sign for a game, and Final Fantasy XV (née Final Fantasy Versus XIII) shows a lot of growing pains. Its mechanics are a little wonky, with its open world showing nowhere near the contemporary finesse of games like Horizon Zero Dawn or Metal Gear Solid V. Even Mass Effect Andromeda for all its flaws made exploration fun; in FFXV, it’s a bit of a commute. Combat is cool, although it feels like it’s hampering itself by not letting you make more changes to your gear on the fly. It’s fun enough, if a bit of a mechanical mess.
But the story is where the game is at its most, both for better and worse. You play as protagonist Prince Noctis (Emo Bro) who is on a road trip to meet his betrothed, the Oracle Luna, with his retinue/bros consisting of Gladiolus (Muscle Bro), Ignis (Nerd Bro), and Prompto (Selfie Bro). We’re from the capital city of Lucis, Insomnia (this game is not subtle). Anyway, a cold war goes hot, Insomnia falls, the king dies (so Noctis is king now?) and we gotta find ancient magicky Royal Arms weapons to take back the throne.
Truth be told, the narrative is a bit of a convoluted mess. I mean, I know what’s going on, insofar as I just explained, but the political lines aren’t really drawn all to well and I’m not quite sure how the Royal Arms are gonna help me get my kingdom back and avenge my father and all that. Also I think we’re still going to pick up Luna? But right now Luna’s going around waking up these gods and I’m also going to the gods to get their powers? I think?
In some ways it feels like there are ten years’ worth of ideas stuck to a cork board in this game, and they don’t always mesh too wonderfully. I’m not saying this game needed another year of development, more its connective tissue needed to be worked out a bit more, keep the player placed in the story.
Because there’s a lot of good! The combat system is wonky but when it works it is awesome to be warping around, swapping from a sword to a spear by materializing the new weapon out of mid air, and plunging into a giant frog (then warping across the field to stab a goblin). Exploring the world isn’t always smooth, but it’s a really cool world, with a delightful merging of contemporary tech/culture (smart phones, dope cities, route 66 style rest stops and garages, machine guns, etc) with some serious high fantasy (magic swords, normal swords, deamons that only come out at night, gods, magic meteors, etc). It’s weird, it’s fun, but we don’t really have enough moments to really get the feel and explore this world. Like, I’m told that in Lestallum it is the women who do the work, but outside of seeing female NPCs in overalls, nothing really happens with it.
But. The bromance. I can go fishing while exploring, and afterwards Muscle Bro sets up camp, Nerd Bro cooks, and we look at the pictures Selfie Bro took during the day (and I choose which ones to save). Along the way they talk crap about all sorts of things, be it Nerd Bro’s glasses or Selfie Bro asking what I want him to take pictures of. Nerd Bro and I (Emo Bro) had a bonding moment over cooking once, and Muscle Bro told me that he’s sworn to protect my life and that means that he’s gonna call me on my bullshit. Sure, I’m disappointed that the main female characters thus far are all NPCs and are basically just pure angel lady, Muscle Bro’s sister, and eye candy mechanic; but I am actually enjoying my retinue/bros (though Emo Bro is pretty boring thus far).
I’m told the game is about to get even weirder soon, with the open world being abandoned for something more traditionally linear involving a train, and in all honesty, I can’t wait to see where it goes. It’s nowhere near as compelling as, say Final Fantasy XIII or VIII, but it’s a lotta (weird) fun.
This is a game where an actual battle command is to have Selfie Bro snap a picture. And for some reason, having this dude take a picture while I’m fighting for my life against a massive monster feels just right for this game.