XCOM-munication

I am so sorry about that pun*.

I recently got an email from Steam letting me know that XCOM 2 was on sale. It’s been on my wishlist since it came out, and I never took it off after I got it for the PS4. There was also an expansion pack for it released some time back, and I found that I could get XCOM 2 plus all the expansions for $30. Which, y’know, given that I’ve got very little to do these quarantine days, seems like a great deal.

Around six or seven years ago, I got super into XCOM: Enemy Unknown. It’s a strategy/tactics game wherein you take the role of a commander leading Earth’s defense against an alien incursion. It’s pretty great; you’ve gotta manage your squad’s strengths and weaknesses while accounting for any actions your opponents will take. There’s a tension to it, since one wrong move could mean multiple aliens getting the jump on you, and a wounded soldier will need time to heal — and a killed one is permanently out of the game. The cost of error is high.

I bounced around the idea of getting XCOM 2 when it came out, then pulled the trigger when it was one of the free PS4 games two years back. It’s more of the same; lots of strategizing, lots of planning, lots of figuring out back-up plans as plans A through E go sideways. It’s a game that became one I played with my girlfriend, in that we would spend ages agonizing over decisions and strategy, then watching in anticipation as our plan played out. So much fun.

Here’s the thing about XCOM though: I don’t really remember the plot. I mean, I get it, aliens invading Earth (or in 2, they’ve set up a puppet government and we’re the resistance) and you gotta fight back. There are more details to it, but really, I don’t remember it at all.

But what I do remember are my soldiers.

XCOM is a game that uses my Mostest Favoritst Trope: Ragtag Multinational Team Doing Badass Stuff. In this game, it’s not just AMERICA saving the world; your squad is comprised of people from all over the world. They’ve got their flag on the back of their combat vests and, in the second one, you can have some of them speak in their native language. This is awesome and kicks all the ass, because, well, again, it’s my Mostest Favoritist Trope. You also get to give them codenames, which just adds to the fun.

It’s been years since I played the first XCOM, but I still remember some of my soldiers: Roadblock, my Nigerian Support who wouldn’t let anyone past, Seraphim, the Israeli Sniper, and Samurai, the Japanese Assault. I don’t remember much of the story, but I do remember having Roadblock and Seraphim provide cover for Samurai to get in there and do her thing.

Same with the second one. Adele Mercier, aka Crevé, was my French Sharpshooter who went on almost every mission I had and racked up an impressive number of kills. Jane Kelly, aka Snake Eater, was an Irish Ranger who got her nickname not just because I like Metal Gear Solid 3 but because she made a name for herself hunting the serpentine Viper aliens (with a sword!). Then there was Astrid Johansson, aka Viking, a Norwegian Ranger who was really getting a lot of good experience and poised to become one of my mains when she was killed in action. That was a huge bummer.

XCOM lends itself well to narrative creation. There’s a clear conflict baked in, and your soldiers have just enough character for you to make up your own stories about the characters (I seem to recall the girlfriend and I claiming that Snake Eater and Crevé had a bit of a rivalry going on). The story I remember is one that was my own, and I guess that’s what made it all the more special.

Anyway. The XCOM 2 Collection is bought and downloaded, so, that’s the next chunk of quarantine sorted.

*Actually, no, I’m not. I regret nothing.

2 Comments

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2 responses to “XCOM-munication

  1. charlesfwh

    Ohhh I took that aspect in an entirely different direction. All my troops were named after my nearest and dearest. Made losing them even that much worse when your closest friend IRF was gunned down by aliens. Many a mission was reset for that.

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